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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __BLENDER_UTIL_H__
#define __BLENDER_UTIL_H__

#include "render/mesh.h"

#include "util/util_algorithm.h"
#include "util/util_map.h"
#include "util/util_path.h"
#include "util/util_set.h"
#include "util/util_transform.h"
#include "util/util_types.h"
#include "util/util_vector.h"

/* Hacks to hook into Blender API
 * todo: clean this up ... */

extern "C" {
size_t BLI_timecode_string_from_time_simple(char *str, size_t maxlen, double time_seconds);
void BKE_image_user_frame_calc(void *iuser, int cfra, int fieldnr);
void BKE_image_user_file_path(void *iuser, void *ima, char *path);
unsigned char *BKE_image_get_pixels_for_frame(void *image, int frame);
float *BKE_image_get_float_pixels_for_frame(void *image, int frame);
}

CCL_NAMESPACE_BEGIN

void python_thread_state_save(void **python_thread_state);
void python_thread_state_restore(void **python_thread_state);

static inline BL::Mesh object_to_mesh(BL::BlendData& data,
                                      BL::Object& object,
                                      BL::Scene& scene,
                                      bool apply_modifiers,
                                      bool render,
                                      bool calc_undeformed,
                                      Mesh::SubdivisionType subdivision_type)
{
	bool subsurf_mod_show_render;
	bool subsurf_mod_show_viewport;

	if(subdivision_type != Mesh::SUBDIVISION_NONE) {
		BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];

		subsurf_mod_show_render = subsurf_mod.show_render();
		subsurf_mod_show_viewport = subsurf_mod.show_viewport();

		subsurf_mod.show_render(false);
		subsurf_mod.show_viewport(false);
	}

	BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);

	if(subdivision_type != Mesh::SUBDIVISION_NONE) {
		BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];

		subsurf_mod.show_render(subsurf_mod_show_render);
		subsurf_mod.show_viewport(subsurf_mod_show_viewport);
	}

	if((bool)me) {
		if(me.use_auto_smooth()) {
			if(subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK) {
				me.calc_normals_split();
			}
			else {
				me.split_faces(false);
			}
		}
		if(subdivision_type == Mesh::SUBDIVISION_NONE) {
			me.calc_tessface(true);
		}
	}
	return me;
}

static inline void colorramp_to_array(BL::ColorRamp& ramp,
                                      array<float3>& ramp_color,
                                      array<float>& ramp_alpha,
                                      int size)
{
	ramp_color.resize(size);
	ramp_alpha.resize(size);

	for(int i = 0; i < size; i++) {
		float color[4];

		ramp.evaluate((float)i/(float)(size-1), color);
		ramp_color[i] = make_float3(color[0], color[1], color[2]);
		ramp_alpha[i] = color[3];
	}
}

static inline void curvemap_minmax_curve(/*const*/ BL::CurveMap& curve,
                                         float *min_x,
                                         float *max_x)
{
	*min_x = min(*min_x, curve.points[0].location()[0]);
	*max_x = max(*max_x, curve.points[curve.points.length() - 1].location()[0]);
}

static inline void curvemapping_minmax(/*const*/ BL::CurveMapping& cumap,
                                       bool rgb_curve,
                                       float *min_x,
                                       float *max_x)
{
	/* const int num_curves = cumap.curves.length(); */  /* Gives linking error so far. */
	const int num_curves = rgb_curve? 4: 3;
	*min_x = FLT_MAX;
	*max_x = -FLT_MAX;
	for(int i = 0; i < num_curves; ++i) {
		BL::CurveMap map(cumap.curves[i]);
		curvemap_minmax_curve(map, min_x, max_x);
	}
}

static inline void curvemapping_to_array(BL::CurveMapping& cumap,
                                         array<float>& data,
                                         int size)
{
	cumap.update();
	BL::CurveMap curve = cumap.curves[0];
	data.resize(size);
	for(int i = 0; i < size; i++) {
		float t = (float)i/(float)(size-1);
		data[i] = curve.evaluate(t);
	}
}

static inline void curvemapping_color_to_array(BL::CurveMapping& cumap,
                                               array<float3>& data,
                                               int size,
                                               bool rgb_curve)
{
	float min_x = 0.0f, max_x = 1.0f;

	/* TODO(sergey): There is no easy way to automatically guess what is
	 * the range to be used here for the case when mapping is applied on
	 * top of another mapping (i.e. R curve applied on top of common
	 * one).
	 *
	 * Using largest possible range form all curves works correct for the
	 * cases like vector curves and should be good enough heuristic for
	 * the color curves as well.
	 *
	 * There might be some better estimations here tho.
	 */
	curvemapping_minmax(cumap, rgb_curve, &min_x, &max_x);

	const float range_x = max_x - min_x;

	cumap.update();

	BL::CurveMap mapR = cumap.curves[0];
	BL::CurveMap mapG = cumap.curves[1];
	BL::CurveMap mapB = cumap.curves[2];

	data.resize(size);

	if(rgb_curve) {
		BL::CurveMap mapI = cumap.curves[3];
		for(int i = 0; i < size; i++) {
			const float t = min_x + (float)i/(float)(size-1) * range_x;
			data[i] = make_float3(mapR.evaluate(mapI.evaluate(t)),
			                      mapG.evaluate(mapI.evaluate(t)),
			                      mapB.evaluate(mapI.evaluate(t)));
		}
	}
	else {
		for(int i = 0; i < size; i++) {
			float t = min_x + (float)i/(float)(size-1) * range_x;
			data[i] = make_float3(mapR.evaluate(t),
			                      mapG.evaluate(t),
			                      mapB.evaluate(t));
		}
	}
}

static inline bool BKE_object_is_modified(BL::Object& self,
                                          BL::Scene& scene,
                                          bool preview)
{
	return self.is_modified(scene, (preview)? (1<<0): (1<<1))? true: false;
}

static inline bool BKE_object_is_deform_modified(BL::Object& self,
                                                 BL::Scene& scene,
                                                 bool preview)
{
	return self.is_deform_modified(scene, (preview)? (1<<0): (1<<1))? true: false;
}

static inline int render_resolution_x(BL::RenderSettings& b_render)
{
	return b_render.resolution_x()*b_render.resolution_percentage()/100;
}

static inline int render_resolution_y(BL::RenderSettings& b_render)
{
	return b_render.resolution_y()*b_render.resolution_percentage()/100;
}

static inline string image_user_file_path(BL::ImageUser& iuser,
                                          BL::Image& ima,
                                          int cfra)
{
	char filepath[1024];
	BKE_image_user_frame_calc(iuser.ptr.data, cfra, 0);
	BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, filepath);
	return string(filepath);
}

static inline int image_user_frame_number(BL::ImageUser& iuser, int cfra)
{
	BKE_image_user_frame_calc(iuser.ptr.data, cfra, 0);
	return iuser.frame_current();
}

static inline unsigned char *image_get_pixels_for_frame(BL::Image& image,
                                                        int frame)
{
	return BKE_image_get_pixels_for_frame(image.ptr.data, frame);
}

static inline float *image_get_float_pixels_for_frame(BL::Image& image,
                                                      int frame)
{
	return BKE_image_get_float_pixels_for_frame(image.ptr.data, frame);
}

/* Utilities */

static inline Transform get_transform(const BL::Array<float, 16>& array)
{
	Transform tfm;

	/* we assume both types to be just 16 floats, and transpose because blender
	 * use column major matrix order while we use row major */
	memcpy(&tfm, &array, sizeof(float)*16);
	tfm = transform_transpose(tfm);

	return tfm;
}

static inline float2 get_float2(const BL::Array<float, 2>& array)
{
	return make_float2(array[0], array[1]);
}

static inline float3 get_float3(const BL::Array<float, 2>& array)
{
	return make_float3(array[0], array[1], 0.0f);
}

static inline float3 get_float3(const BL::Array<float, 3>& array)
{
	return make_float3(array[0], array[1], array[2]);
}

static inline float3 get_float3(const BL::Array<float, 4>& array)
{
	return make_float3(array[0], array[1], array[2]);
}

static inline float4 get_float4(const BL::Array<float, 4>& array)
{
	return make_float4(array[0], array[1], array[2], array[3]);
}

static inline int3 get_int3(const BL::Array<int, 3>& array)
{
	return make_int3(array[0], array[1], array[2]);
}

static inline int4 get_int4(const BL::Array<int, 4>& array)
{
	return make_int4(array[0], array[1], array[2], array[3]);
}

static inline uint get_layer(const BL::Array<int, 20>& array)
{
	uint layer = 0;

	for(uint i = 0; i < 20; i++)
		if(array[i])
			layer |= (1 << i);

	return layer;
}

static inline uint get_layer(const BL::Array<int, 20>& array,
                             const BL::Array<int, 8>& local_array,
                             bool is_light = false,
                             uint scene_layers = (1 << 20) - 1)
{
	uint layer = 0;

	for(uint i = 0; i < 20; i++)
		if(array[i])
			layer |= (1 << i);

	if(is_light) {
		/* Consider light is visible if it was visible without layer
		 * override, which matches behavior of Blender Internal.
		 */
		if(layer & scene_layers) {
			for(uint i = 0; i < 8; i++)
				layer |= (1 << (20+i));
		}
	}
	else {
		for(uint i = 0; i < 8; i++)
			if(local_array[i])
				layer |= (1 << (20+i));
	}

	return layer;
}

static inline float3 get_float3(PointerRNA& ptr, const char *name)
{
	float3 f;
	RNA_float_get_array(&ptr, name, &f.x);
	return f;
}

static inline void set_float3(PointerRNA& ptr, const char *name, float3 value)
{
	RNA_float_set_array(&ptr, name, &value.x);
}

static inline float4 get_float4(PointerRNA& ptr, const char *name)
{
	float4 f;
	RNA_float_get_array(&ptr, name, &f.x);
	return f;
}

static inline void set_float4(PointerRNA& ptr, const char *name, float4 value)
{
	RNA_float_set_array(&ptr, name, &value.x);
}

static inline bool get_boolean(PointerRNA& ptr, const char *name)
{
	return RNA_boolean_get(&ptr, name)? true: false;
}

static inline void set_boolean(PointerRNA& ptr, const char *name, bool value)
{
	RNA_boolean_set(&ptr, name, (int)value);
}

static inline float get_float(PointerRNA& ptr, const char *name)
{
	return RNA_float_get(&ptr, name);
}

static inline void set_float(PointerRNA& ptr, const char *name, float value)
{
	RNA_float_set(&ptr, name, value);
}

static inline int get_int(PointerRNA& ptr, const char *name)
{
	return RNA_int_get(&ptr, name);
}

static inline void set_int(PointerRNA& ptr, const char *name, int value)
{
	RNA_int_set(&ptr, name, value);
}

/* Get a RNA enum value with sanity check: if the RNA value is above num_values
 * the function will return a fallback default value.
 *
 * NOTE: This function assumes that RNA enum values are a continuous sequence
 * from 0 to num_values-1. Be careful to use it with enums where some values are
 * deprecated!
 */
static inline int get_enum(PointerRNA& ptr,
                           const char *name,
                           int num_values = -1,
                           int default_value = -1)
{
	int value = RNA_enum_get(&ptr, name);
	if(num_values != -1 && value >= num_values) {
		assert(default_value != -1);
		value = default_value;
	}
	return value;
}

static inline string get_enum_identifier(PointerRNA& ptr, const char *name)
{
	PropertyRNA *prop = RNA_struct_find_property(&ptr, name);
	const char *identifier = "";
	int value = RNA_property_enum_get(&ptr, prop);

	RNA_property_enum_identifier(NULL, &ptr, prop, value, &identifier);

	return string(identifier);
}

static inline void set_enum(PointerRNA& ptr, const char *name, int value)
{
	RNA_enum_set(&ptr, name, value);
}

static inline void set_enum(PointerRNA& ptr, const char *name, const string &identifier)
{
	RNA_enum_set_identifier(NULL, &ptr, name, identifier.c_str());
}

static inline string get_string(PointerRNA& ptr, const char *name)
{
	char cstrbuf[1024];
	char *cstr = RNA_string_get_alloc(&ptr, name, cstrbuf, sizeof(cstrbuf));
	string str(cstr);
	if(cstr != cstrbuf)
		MEM_freeN(cstr);

	return str;
}

static inline void set_string(PointerRNA& ptr, const char *name, const string &value)
{
	RNA_string_set(&ptr, name, value.c_str());
}

/* Relative Paths */

static inline string blender_absolute_path(BL::BlendData& b_data,
                                           BL::ID& b_id,
                                           const string& path)
{
	if(path.size() >= 2 && path[0] == '/' && path[1] == '/') {
		string dirname;

		if(b_id.library()) {
			BL::ID b_library_id(b_id.library());
			dirname = blender_absolute_path(b_data,
			                                b_library_id,
			                                b_id.library().filepath());
		}
		else
			dirname = b_data.filepath();

		return path_join(path_dirname(dirname), path.substr(2));
	}

	return path;
}

/* Texture Space */

static inline void mesh_texture_space(BL::Mesh& b_mesh,
                                      float3& loc,
                                      float3& size)
{
	loc = get_float3(b_mesh.texspace_location());
	size = get_float3(b_mesh.texspace_size());

	if(size.x != 0.0f) size.x = 0.5f/size.x;
	if(size.y != 0.0f) size.y = 0.5f/size.y;
	if(size.z != 0.0f) size.z = 0.5f/size.z;

	loc = loc*size - make_float3(0.5f, 0.5f, 0.5f);
}

/* object used for motion blur */
static inline bool object_use_motion(BL::Object& b_parent, BL::Object& b_ob)
{
	PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
	bool use_motion = get_boolean(cobject, "use_motion_blur");
	/* If motion blur is enabled for the object we also check
	 * whether it's enabled for the parent object as well.
	 *
	 * This way we can control motion blur from the dupligroup
	 * duplicator much easier.
	 */
	if(use_motion && b_parent.ptr.data != b_ob.ptr.data) {
		PointerRNA parent_cobject = RNA_pointer_get(&b_parent.ptr, "cycles");
		use_motion &= get_boolean(parent_cobject, "use_motion_blur");
	}
	return use_motion;
}

/* object motion steps */
static inline uint object_motion_steps(BL::Object& b_ob)
{
	PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
	uint steps = get_int(cobject, "motion_steps");

	/* use uneven number of steps so we get one keyframe at the current frame,
	 * and ue 2^(steps - 1) so objects with more/fewer steps still have samples
	 * at the same times, to avoid sampling at many different times */
	return (2 << (steps - 1)) + 1;
}

/* object uses deformation motion blur */
static inline bool object_use_deform_motion(BL::Object& b_parent,
                                            BL::Object& b_ob)
{
	PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
	bool use_deform_motion = get_boolean(cobject, "use_deform_motion");
	/* If motion blur is enabled for the object we also check
	 * whether it's enabled for the parent object as well.
	 *
	 * This way we can control motion blur from the dupligroup
	 * duplicator much easier.
	 */
	if(use_deform_motion && b_parent.ptr.data != b_ob.ptr.data) {
		PointerRNA parent_cobject = RNA_pointer_get(&b_parent.ptr, "cycles");
		use_deform_motion &= get_boolean(parent_cobject, "use_deform_motion");
	}
	return use_deform_motion;
}

static inline BL::SmokeDomainSettings object_smoke_domain_find(BL::Object& b_ob)
{
	BL::Object::modifiers_iterator b_mod;

	for(b_ob.modifiers.begin(b_mod); b_mod != b_ob.modifiers.end(); ++b_mod) {
		if(b_mod->is_a(&RNA_SmokeModifier)) {
			BL::SmokeModifier b_smd(*b_mod);

			if(b_smd.smoke_type() == BL::SmokeModifier::smoke_type_DOMAIN)
				return b_smd.domain_settings();
		}
	}

	return BL::SmokeDomainSettings(PointerRNA_NULL);
}

static inline BL::DomainFluidSettings object_fluid_domain_find(BL::Object b_ob)
{
	BL::Object::modifiers_iterator b_mod;

	for(b_ob.modifiers.begin(b_mod); b_mod != b_ob.modifiers.end(); ++b_mod) {
		if(b_mod->is_a(&RNA_FluidSimulationModifier)) {
			BL::FluidSimulationModifier b_fmd(*b_mod);
			BL::FluidSettings fss = b_fmd.settings();

			if(fss.type() == BL::FluidSettings::type_DOMAIN)
				return (BL::DomainFluidSettings)b_fmd.settings();
		}
	}

	return BL::DomainFluidSettings(PointerRNA_NULL);
}

static inline Mesh::SubdivisionType object_subdivision_type(BL::Object& b_ob, bool preview, bool experimental)
{
	PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles");

	if(cobj.data && b_ob.modifiers.length() > 0 && experimental) {
		BL::Modifier mod = b_ob.modifiers[b_ob.modifiers.length()-1];
		bool enabled = preview ? mod.show_viewport() : mod.show_render();

		if(enabled && mod.type() == BL::Modifier::type_SUBSURF && RNA_boolean_get(&cobj, "use_adaptive_subdivision")) {
			BL::SubsurfModifier subsurf(mod);

			if(subsurf.subdivision_type() == BL::SubsurfModifier::subdivision_type_CATMULL_CLARK) {
				return Mesh::SUBDIVISION_CATMULL_CLARK;
			}
			else {
				return Mesh::SUBDIVISION_LINEAR;
			}
		}
	}

	return Mesh::SUBDIVISION_NONE;
}

/* ID Map
 *
 * Utility class to keep in sync with blender data.
 * Used for objects, meshes, lights and shaders. */

template<typename K, typename T>
class id_map {
public:
	id_map(vector<T*> *scene_data_)
	{
		scene_data = scene_data_;
	}

	T *find(const BL::ID& id)
	{
		return find(id.ptr.id.data);
	}

	T *find(const K& key)
	{
		if(b_map.find(key) != b_map.end()) {
			T *data = b_map[key];
			return data;
		}

		return NULL;
	}

	void set_recalc(const BL::ID& id)
	{
		b_recalc.insert(id.ptr.data);
	}

	bool has_recalc()
	{
		return !(b_recalc.empty());
	}

	void pre_sync()
	{
		used_set.clear();
	}

	bool sync(T **r_data, const BL::ID& id)
	{
		return sync(r_data, id, id, id.ptr.id.data);
	}

	bool sync(T **r_data, const BL::ID& id, const BL::ID& parent, const K& key)
	{
		T *data = find(key);
		bool recalc;

		if(!data) {
			/* add data if it didn't exist yet */
			data = new T();
			scene_data->push_back(data);
			b_map[key] = data;
			recalc = true;
		}
		else {
			recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
			if(parent.ptr.data)
				recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
		}

		used(data);

		*r_data = data;
		return recalc;
	}

	bool is_used(const K& key)
	{
		T *data = find(key);
		return (data) ? used_set.find(data) != used_set.end() : false;
	}

	void used(T *data)
	{
		/* tag data as still in use */
		used_set.insert(data);
	}

	void set_default(T *data)
	{
		b_map[NULL] = data;
	}

	bool post_sync(bool do_delete = true)
	{
		/* remove unused data */
		vector<T*> new_scene_data;
		typename vector<T*>::iterator it;
		bool deleted = false;

		for(it = scene_data->begin(); it != scene_data->end(); it++) {
			T *data = *it;

			if(do_delete && used_set.find(data) == used_set.end()) {
				delete data;
				deleted = true;
			}
			else
				new_scene_data.push_back(data);
		}

		*scene_data = new_scene_data;

		/* update mapping */
		map<K, T*> new_map;
		typedef pair<const K, T*> TMapPair;
		typename map<K, T*>::iterator jt;

		for(jt = b_map.begin(); jt != b_map.end(); jt++) {
			TMapPair& pair = *jt;

			if(used_set.find(pair.second) != used_set.end())
				new_map[pair.first] = pair.second;
		}

		used_set.clear();
		b_recalc.clear();
		b_map = new_map;

		return deleted;
	}

protected:
	vector<T*> *scene_data;
	map<K, T*> b_map;
	set<T*> used_set;
	set<void*> b_recalc;
};

/* Object Key */

enum { OBJECT_PERSISTENT_ID_SIZE = 16 };

struct ObjectKey {
	void *parent;
	int id[OBJECT_PERSISTENT_ID_SIZE];
	void *ob;

	ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_)
	: parent(parent_), ob(ob_)
	{
		if(id_)
			memcpy(id, id_, sizeof(id));
		else
			memset(id, 0, sizeof(id));
	}

	bool operator<(const ObjectKey& k) const
	{
		if(ob < k.ob) {
			return true;
		}
		else if(ob == k.ob) {
			if(parent < k.parent)
				return true;
			else if(parent == k.parent)
				return memcmp(id, k.id, sizeof(id)) < 0;
		}

		return false;
	}
};

/* Particle System Key */

struct ParticleSystemKey {
	void *ob;
	int id[OBJECT_PERSISTENT_ID_SIZE];

	ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE])
	: ob(ob_)
	{
		if(id_)
			memcpy(id, id_, sizeof(id));
		else
			memset(id, 0, sizeof(id));
	}

	bool operator<(const ParticleSystemKey& k) const
	{
		/* first id is particle index, we don't compare that */
		if(ob < k.ob)
			return true;
		else if(ob == k.ob)
			return memcmp(id+1, k.id+1, sizeof(int)*(OBJECT_PERSISTENT_ID_SIZE-1)) < 0;

		return false;
	}
};

class EdgeMap {
public:
	EdgeMap() {
	}

	void clear() {
		edges_.clear();
	}

	void insert(int v0, int v1) {
		get_sorted_verts(v0, v1);
		edges_.insert(std::pair<int, int>(v0, v1));
	}

	bool exists(int v0, int v1) {
		get_sorted_verts(v0, v1);
		return edges_.find(std::pair<int, int>(v0, v1)) != edges_.end();
	}

protected:
	void get_sorted_verts(int& v0, int& v1) {
		if(v0 > v1) {
			swap(v0, v1);
		}
	}

	set< std::pair<int, int> > edges_;
};

CCL_NAMESPACE_END

#endif /* __BLENDER_UTIL_H__ */