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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __BLENDER_OBJECT_CULL_H__
#define __BLENDER_OBJECT_CULL_H__
#include "blender/sync.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Scene;
class BlenderObjectCulling {
public:
BlenderObjectCulling(Scene *scene, BL::Scene &b_scene);
void init_object(Scene *scene, BL::Object &b_ob);
bool test(Scene *scene, BL::Object &b_ob, Transform &tfm);
private:
bool test_camera(Scene *scene, float3 bb[8]);
bool test_distance(Scene *scene, float3 bb[8]);
bool use_scene_camera_cull_;
bool use_camera_cull_;
float camera_cull_margin_;
bool use_scene_distance_cull_;
bool use_distance_cull_;
float distance_cull_margin_;
};
CCL_NAMESPACE_END
#endif /* __BLENDER_OBJECT_CULL_H__ */
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