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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2019-2022 Blender Foundation */
#ifndef __BLENDER_VIEWPORT_H__
#define __BLENDER_VIEWPORT_H__
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "scene/film.h"
CCL_NAMESPACE_BEGIN
class BlenderViewportParameters {
public:
/* Shader. */
bool use_scene_world;
bool use_scene_lights;
float studiolight_rotate_z;
float studiolight_intensity;
float studiolight_background_alpha;
ustring studiolight_path;
/* Film. */
PassType display_pass;
bool show_active_pixels;
BlenderViewportParameters();
BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
/* Check whether any of shading related settings are different from the given parameters. */
bool shader_modified(const BlenderViewportParameters &other) const;
/* Check whether any of film related settings are different from the given parameters. */
bool film_modified(const BlenderViewportParameters &other) const;
/* Check whether any of settings are different from the given parameters. */
bool modified(const BlenderViewportParameters &other) const;
/* Returns truth when a custom shader defined by the viewport is to be used instead of the
* regular background shader or scene light. */
bool use_custom_shader() const;
};
CCL_NAMESPACE_END
#endif
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