Welcome to mirror list, hosted at ThFree Co, Russian Federation.

bvh.cpp « bvh « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 703639e29f3cf2d0803c0f9e22be01b72ccbc33e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/*
 * Adapted from code copyright 2009-2010 NVIDIA Corporation
 * Modifications Copyright 2011, Blender Foundation.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "bvh/bvh.h"

#include "bvh/bvh2.h"
#include "bvh/embree.h"
#include "bvh/metal.h"
#include "bvh/multi.h"
#include "bvh/optix.h"

#include "util/log.h"
#include "util/progress.h"

CCL_NAMESPACE_BEGIN

/* BVH Parameters. */

const char *bvh_layout_name(BVHLayout layout)
{
  switch (layout) {
    case BVH_LAYOUT_NONE:
      return "NONE";
    case BVH_LAYOUT_BVH2:
      return "BVH2";
    case BVH_LAYOUT_EMBREE:
      return "EMBREE";
    case BVH_LAYOUT_OPTIX:
      return "OPTIX";
    case BVH_LAYOUT_METAL:
      return "METAL";
    case BVH_LAYOUT_MULTI_OPTIX:
    case BVH_LAYOUT_MULTI_METAL:
    case BVH_LAYOUT_MULTI_OPTIX_EMBREE:
    case BVH_LAYOUT_MULTI_METAL_EMBREE:
      return "MULTI";
    case BVH_LAYOUT_ALL:
      return "ALL";
  }
  LOG(DFATAL) << "Unsupported BVH layout was passed.";
  return "";
}

BVHLayout BVHParams::best_bvh_layout(BVHLayout requested_layout, BVHLayoutMask supported_layouts)
{
  const BVHLayoutMask requested_layout_mask = (BVHLayoutMask)requested_layout;
  /* Check whether requested layout is supported, if so -- no need to do
   * any extra computation.
   */
  if (supported_layouts & requested_layout_mask) {
    return requested_layout;
  }
  /* Some bit magic to get widest supported BVH layout. */
  /* This is a mask of supported BVH layouts which are narrower than the
   * requested one.
   */
  BVHLayoutMask allowed_layouts_mask = (supported_layouts & (requested_layout_mask - 1));
  /* If the requested layout is not supported, choose from the supported layouts instead. */
  if (allowed_layouts_mask == 0) {
    allowed_layouts_mask = supported_layouts;
  }
  /* We get widest from allowed ones and convert mask to actual layout. */
  const BVHLayoutMask widest_allowed_layout_mask = __bsr((uint32_t)allowed_layouts_mask);
  return (BVHLayout)(1 << widest_allowed_layout_mask);
}

/* BVH */

BVH::BVH(const BVHParams &params_,
         const vector<Geometry *> &geometry_,
         const vector<Object *> &objects_)
    : params(params_), geometry(geometry_), objects(objects_)
{
}

BVH *BVH::create(const BVHParams &params,
                 const vector<Geometry *> &geometry,
                 const vector<Object *> &objects,
                 Device *device)
{
  switch (params.bvh_layout) {
    case BVH_LAYOUT_BVH2:
      return new BVH2(params, geometry, objects);
    case BVH_LAYOUT_EMBREE:
#ifdef WITH_EMBREE
      return new BVHEmbree(params, geometry, objects);
#else
      break;
#endif
    case BVH_LAYOUT_OPTIX:
#ifdef WITH_OPTIX
      return new BVHOptiX(params, geometry, objects, device);
#else
      (void)device;
      break;
#endif
    case BVH_LAYOUT_METAL:
#ifdef WITH_METAL
      return bvh_metal_create(params, geometry, objects, device);
#else
      (void)device;
      break;
#endif
    case BVH_LAYOUT_MULTI_OPTIX:
    case BVH_LAYOUT_MULTI_METAL:
    case BVH_LAYOUT_MULTI_OPTIX_EMBREE:
    case BVH_LAYOUT_MULTI_METAL_EMBREE:
      return new BVHMulti(params, geometry, objects);
    case BVH_LAYOUT_NONE:
    case BVH_LAYOUT_ALL:
      break;
  }
  LOG(DFATAL) << "Requested unsupported BVH layout.";
  return NULL;
}

CCL_NAMESPACE_END