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/*
* Copyright 2019, NVIDIA Corporation.
* Copyright 2019, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BVH_OPTIX_H__
#define __BVH_OPTIX_H__
#ifdef WITH_OPTIX
# include "bvh/bvh.h"
# include "bvh/bvh_params.h"
# include "device/device_memory.h"
CCL_NAMESPACE_BEGIN
class BVHOptiX : public BVH {
public:
Device *device;
uint64_t traversable_handle;
device_only_memory<char> as_data;
device_only_memory<char> motion_transform_data;
protected:
friend class BVH;
BVHOptiX(const BVHParams ¶ms,
const vector<Geometry *> &geometry,
const vector<Object *> &objects,
Device *device);
virtual ~BVHOptiX();
};
CCL_NAMESPACE_END
#endif /* WITH_OPTIX */
#endif /* __BVH_OPTIX_H__ */
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