blob: ee4531a4843ac5d58a29947ab0e00b3e3c6f6fa9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh_build.h"
#include "bvh_sort.h"
#include "util_algorithm.h"
#include "util_debug.h"
CCL_NAMESPACE_BEGIN
struct BVHReferenceCompare {
public:
int dim;
BVHReferenceCompare(int dim_)
{
dim = dim_;
}
bool operator()(const BVHBuild::Reference& ra, const BVHBuild::Reference& rb)
{
float ca = ra.bounds.min[dim] + ra.bounds.max[dim];
float cb = rb.bounds.min[dim] + rb.bounds.max[dim];
if(ca < cb) return true;
else if(ca > cb) return false;
else if(ra.prim_object < rb.prim_object) return true;
else if(ra.prim_object > rb.prim_object) return false;
else if(ra.prim_index < rb.prim_index) return true;
else if(ra.prim_index > rb.prim_index) return false;
return false;
}
};
void bvh_reference_sort(int start, int end, BVHBuild::Reference *data, int dim)
{
sort(data+start, data+end, BVHReferenceCompare(dim));
}
CCL_NAMESPACE_END
|