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/*
 * Adapted from code copyright 2009-2010 NVIDIA Corporation
 * Modifications Copyright 2011, Blender Foundation.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __BVH_SPLIT_H__
#define __BVH_SPLIT_H__

#include "bvh_build.h"
#include "bvh_params.h"

CCL_NAMESPACE_BEGIN

class BVHBuild;

/* Object Split */

class BVHObjectSplit
{
public:
	float sah;
	int dim;
	int num_left;
	BoundBox left_bounds;
	BoundBox right_bounds;

	BVHObjectSplit() {}
	BVHObjectSplit(BVHBuild *builder,
	               BVHSpatialStorage *storage,
	               const BVHRange& range,
	               vector<BVHReference> *references,
	               float nodeSAH);

	void split(BVHRange& left,
	           BVHRange& right,
	           const BVHRange& range);

protected:
	BVHSpatialStorage *storage_;
	vector<BVHReference> *references_;
};

/* Spatial Split */

class BVHSpatialSplit
{
public:
	float sah;
	int dim;
	float pos;

	BVHSpatialSplit() : sah(FLT_MAX),
	                    dim(0),
	                    pos(0.0f),
	                    storage_(NULL),
	                    references_(NULL) {}
	BVHSpatialSplit(const BVHBuild& builder,
	                BVHSpatialStorage *storage,
	                const BVHRange& range,
	                vector<BVHReference> *references,
	                float nodeSAH);

	void split(BVHBuild *builder,
	           BVHRange& left,
	           BVHRange& right,
	           const BVHRange& range);

	void split_reference(const BVHBuild& builder,
	                     BVHReference& left,
	                     BVHReference& right,
	                     const BVHReference& ref,
	                     int dim,
	                     float pos);

protected:
	BVHSpatialStorage *storage_;
	vector<BVHReference> *references_;

	/* Lower-level functions which calculates boundaries of left and right nodes
	 * needed for spatial split.
	 *
	 * Operates directly with primitive specified by it's index, reused by higher
	 * level splitting functions.
	 */
	void split_triangle_primitive(const Mesh *mesh,
	                              const Transform *tfm,
	                              int prim_index,
	                              int dim,
	                              float pos,
	                              BoundBox& left_bounds,
	                              BoundBox& right_bounds);
	void split_curve_primitive(const Mesh *mesh,
	                           const Transform *tfm,
	                           int prim_index,
	                           int segment_index,
	                           int dim,
	                           float pos,
	                           BoundBox& left_bounds,
	                           BoundBox& right_bounds);

	/* Lower-level functions which calculates boundaries of left and right nodes
	 * needed for spatial split.
	 *
	 * Operates with BVHReference, internally uses lower level API functions.
	 */
	void split_triangle_reference(const BVHReference& ref,
	                              const Mesh *mesh,
	                              int dim,
	                              float pos,
	                              BoundBox& left_bounds,
	                              BoundBox& right_bounds);
	void split_curve_reference(const BVHReference& ref,
	                           const Mesh *mesh,
	                           int dim,
	                           float pos,
	                           BoundBox& left_bounds,
	                           BoundBox& right_bounds);
	void split_object_reference(const Object *object,
	                            int dim,
	                            float pos,
	                            BoundBox& left_bounds,
	                            BoundBox& right_bounds);
};

/* Mixed Object-Spatial Split */

class BVHMixedSplit
{
public:
	BVHObjectSplit object;
	BVHSpatialSplit spatial;

	float leafSAH;
	float nodeSAH;
	float minSAH;

	bool no_split;

	__forceinline BVHMixedSplit(BVHBuild *builder,
	                            BVHSpatialStorage *storage,
	                            const BVHRange& range,
	                            vector<BVHReference> *references,
	                            int level)
	{
		/* find split candidates. */
		float area = range.bounds().safe_area();

		leafSAH = area * builder->params.primitive_cost(range.size());
		nodeSAH = area * builder->params.node_cost(2);

		object = BVHObjectSplit(builder, storage, range, references, nodeSAH);

		if(builder->params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
			BoundBox overlap = object.left_bounds;
			overlap.intersect(object.right_bounds);

			if(overlap.safe_area() >= builder->spatial_min_overlap) {
				spatial = BVHSpatialSplit(*builder,
				                          storage,
				                          range,
				                          references,
				                          nodeSAH);
			}
		}

		/* leaf SAH is the lowest => create leaf. */
		minSAH = min(min(leafSAH, object.sah), spatial.sah);
		no_split = (minSAH == leafSAH &&
		            builder->range_within_max_leaf_size(range, *references));
	}

	__forceinline void split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
	{
		if(builder->params.use_spatial_split && minSAH == spatial.sah)
			spatial.split(builder, left, right, range);
		if(!left.size() || !right.size())
			object.split(left, right, range);
	}
};

CCL_NAMESPACE_END

#endif /* __BVH_SPLIT_H__ */