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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifdef WITH_HIP
# include "device/hip/util.h"
# include "device/hip/device_impl.h"
CCL_NAMESPACE_BEGIN
HIPContextScope::HIPContextScope(HIPDevice *device) : device(device)
{
hip_device_assert(device, hipCtxPushCurrent(device->hipContext));
}
HIPContextScope::~HIPContextScope()
{
hip_device_assert(device, hipCtxPopCurrent(NULL));
}
# ifndef WITH_HIP_DYNLOAD
const char *hipewErrorString(hipError_t result)
{
/* We can only give error code here without major code duplication, that
* should be enough since dynamic loading is only being disabled by folks
* who knows what they're doing anyway.
*
* NOTE: Avoid call from several threads.
*/
static string error;
error = string_printf("%d", result);
return error.c_str();
}
const char *hipewCompilerPath()
{
return CYCLES_HIP_HIPCC_EXECUTABLE;
}
int hipewCompilerVersion()
{
return (HIP_VERSION / 100) + (HIP_VERSION % 100 / 10);
}
# endif
CCL_NAMESPACE_END
#endif /* WITH_HIP */
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