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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation */
#pragma once
#ifdef WITH_METAL
# include "bvh/bvh.h"
# include "bvh/params.h"
# include "device/memory.h"
# include <Metal/Metal.h>
CCL_NAMESPACE_BEGIN
class BVHMetal : public BVH {
public:
API_AVAILABLE(macos(11.0))
id<MTLAccelerationStructure> accel_struct = nil;
bool accel_struct_building = false;
API_AVAILABLE(macos(11.0))
vector<id<MTLAccelerationStructure>> blas_array;
bool motion_blur = false;
Stats &stats;
bool build(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
BVHMetal(const BVHParams ¶ms,
const vector<Geometry *> &geometry,
const vector<Object *> &objects,
Device *device);
virtual ~BVHMetal();
bool build_BLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
bool build_BLAS_mesh(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit);
bool build_BLAS_hair(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit);
bool build_BLAS_pointcloud(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit);
bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
};
CCL_NAMESPACE_END
#endif /* WITH_METAL */
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