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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "graph/node_type.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
class MD5Hash;
struct Node;
struct NodeType;
struct Transform;
/* Node */
struct NodeOwner {
virtual ~NodeOwner();
};
struct Node {
explicit Node(const NodeType *type, ustring name = ustring());
virtual ~Node() = 0;
/* set values */
void set(const SocketType &input, bool value);
void set(const SocketType &input, int value);
void set(const SocketType &input, uint value);
void set(const SocketType &input, float value);
void set(const SocketType &input, float2 value);
void set(const SocketType &input, float3 value);
void set(const SocketType &input, const char *value);
void set(const SocketType &input, ustring value);
void set(const SocketType &input, const Transform &value);
void set(const SocketType &input, Node *value);
/* set array values. the memory from the input array will taken over
* by the node and the input array will be empty after return */
void set(const SocketType &input, array<bool> &value);
void set(const SocketType &input, array<int> &value);
void set(const SocketType &input, array<float> &value);
void set(const SocketType &input, array<float2> &value);
void set(const SocketType &input, array<float3> &value);
void set(const SocketType &input, array<ustring> &value);
void set(const SocketType &input, array<Transform> &value);
void set(const SocketType &input, array<Node *> &value);
/* get values */
bool get_bool(const SocketType &input) const;
int get_int(const SocketType &input) const;
uint get_uint(const SocketType &input) const;
float get_float(const SocketType &input) const;
float2 get_float2(const SocketType &input) const;
float3 get_float3(const SocketType &input) const;
ustring get_string(const SocketType &input) const;
Transform get_transform(const SocketType &input) const;
Node *get_node(const SocketType &input) const;
/* get array values */
const array<bool> &get_bool_array(const SocketType &input) const;
const array<int> &get_int_array(const SocketType &input) const;
const array<float> &get_float_array(const SocketType &input) const;
const array<float2> &get_float2_array(const SocketType &input) const;
const array<float3> &get_float3_array(const SocketType &input) const;
const array<ustring> &get_string_array(const SocketType &input) const;
const array<Transform> &get_transform_array(const SocketType &input) const;
const array<Node *> &get_node_array(const SocketType &input) const;
/* generic values operations */
bool has_default_value(const SocketType &input) const;
void set_default_value(const SocketType &input);
bool equals_value(const Node &other, const SocketType &input) const;
void copy_value(const SocketType &input, const Node &other, const SocketType &other_input);
/* equals */
bool equals(const Node &other) const;
/* compute hash of node and its socket values */
void hash(MD5Hash &md5);
/* Get total size of this node. */
size_t get_total_size_in_bytes() const;
/* Type testing, taking into account base classes. */
bool is_a(const NodeType *type);
ustring name;
const NodeType *type;
const NodeOwner *get_owner() const;
void set_owner(const NodeOwner *owner_);
protected:
const NodeOwner *owner;
};
CCL_NAMESPACE_END
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