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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#pragma once

#include "graph/node_enum.h"
#include "util/array.h"
#include "util/map.h"
#include "util/param.h"
#include "util/string.h"
#include "util/vector.h"

CCL_NAMESPACE_BEGIN

struct Node;
struct NodeType;

typedef uint64_t SocketModifiedFlags;

/* Socket Type */

struct SocketType {
  enum Type {
    UNDEFINED,

    BOOLEAN,
    FLOAT,
    INT,
    UINT,
    COLOR,
    VECTOR,
    POINT,
    NORMAL,
    POINT2,
    CLOSURE,
    STRING,
    ENUM,
    TRANSFORM,
    NODE,

    BOOLEAN_ARRAY,
    FLOAT_ARRAY,
    INT_ARRAY,
    COLOR_ARRAY,
    VECTOR_ARRAY,
    POINT_ARRAY,
    NORMAL_ARRAY,
    POINT2_ARRAY,
    STRING_ARRAY,
    TRANSFORM_ARRAY,
    NODE_ARRAY,
  };

  enum Flags {
    LINKABLE = (1 << 0),
    ANIMATABLE = (1 << 1),

    SVM_INTERNAL = (1 << 2),
    OSL_INTERNAL = (1 << 3),
    INTERNAL = (1 << 2) | (1 << 3),

    LINK_TEXTURE_GENERATED = (1 << 4),
    LINK_TEXTURE_NORMAL = (1 << 5),
    LINK_TEXTURE_UV = (1 << 6),
    LINK_INCOMING = (1 << 7),
    LINK_NORMAL = (1 << 8),
    LINK_POSITION = (1 << 9),
    LINK_TANGENT = (1 << 10),
    DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9) | (1 << 10)
  };

  ustring name;
  Type type;
  int struct_offset;
  const void *default_value;
  const NodeEnum *enum_values;
  const NodeType *node_type;
  int flags;
  ustring ui_name;
  SocketModifiedFlags modified_flag_bit;

  size_t size() const;
  bool is_array() const;
  static size_t size(Type type);
  static size_t max_size();
  static ustring type_name(Type type);
  static void *zero_default_value();
  static bool is_float3(Type type);
};

/* Node Type */

struct NodeType {
  enum Type { NONE, SHADER };

  explicit NodeType(Type type = NONE, const NodeType *base = NULL);
  ~NodeType();

  void register_input(ustring name,
                      ustring ui_name,
                      SocketType::Type type,
                      int struct_offset,
                      const void *default_value,
                      const NodeEnum *enum_values = NULL,
                      const NodeType *node_type = NULL,
                      int flags = 0,
                      int extra_flags = 0);
  void register_output(ustring name, ustring ui_name, SocketType::Type type);

  const SocketType *find_input(ustring name) const;
  const SocketType *find_output(ustring name) const;

  typedef Node *(*CreateFunc)(const NodeType *type);

  ustring name;
  Type type;
  const NodeType *base;
  vector<SocketType, std::allocator<SocketType>> inputs;
  vector<SocketType, std::allocator<SocketType>> outputs;
  CreateFunc create;

  static NodeType *add(const char *name,
                       CreateFunc create,
                       Type type = NONE,
                       const NodeType *base = NULL);
  static const NodeType *find(ustring name);
  static unordered_map<ustring, NodeType, ustringHash> &types();
};

/* Node Definition Macros
 *
 * Node we use accessor to get node types to ensure correct static
 * initialization order. */

#define NODE_DECLARE \
  static const NodeType *get_node_type(); \
  template<typename T> static const NodeType *register_type(); \
  static Node *create(const NodeType *type); \
  static const NodeType *node_type;

#define NODE_DEFINE(structname) \
  const NodeType *structname::node_type = structname::register_type<structname>(); \
  Node *structname::create(const NodeType *) \
  { \
    return new structname(); \
  } \
  const NodeType *structname::get_node_type() \
  { \
    return node_type; \
  } \
  template<typename T> const NodeType *structname::register_type()

#define NODE_ABSTRACT_DECLARE \
  template<typename T> static const NodeType *register_base_type(); \
  static const NodeType *get_node_base_type();

#define NODE_ABSTRACT_DEFINE(structname) \
  const NodeType *structname::get_node_base_type() \
  { \
    /* Base types constructed in this getter to ensure correct initialization \
     * order. Regular types are not so they are auto-registered for XML parsing. */ \
    static const NodeType *node_base_type = register_base_type<structname>(); \
    return node_base_type; \
  } \
  template<typename T> const NodeType *structname::register_base_type()

/* Sock Definition Macros */

#define SOCKET_OFFSETOF(T, name) offsetof(T, name)
#define SOCKET_SIZEOF(T, name) (sizeof(T::name))
#define SOCKET_DEFINE(name, ui_name, default_value, datatype, TYPE, flags, ...) \
  { \
    static datatype defval = default_value; \
    static_assert(std::is_same_v<decltype(T::name), datatype>); \
    type->register_input(ustring(#name), \
                         ustring(ui_name), \
                         TYPE, \
                         SOCKET_OFFSETOF(T, name), \
                         &defval, \
                         NULL, \
                         NULL, \
                         flags, \
                         ##__VA_ARGS__); \
  }

#define SOCKET_BOOLEAN(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, bool, SocketType::BOOLEAN, 0, ##__VA_ARGS__)
#define SOCKET_INT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, int, SocketType::INT, 0, ##__VA_ARGS__)
#define SOCKET_UINT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, uint, SocketType::UINT, 0, ##__VA_ARGS__)
#define SOCKET_FLOAT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float, SocketType::FLOAT, 0, ##__VA_ARGS__)
#define SOCKET_COLOR(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float3, SocketType::COLOR, 0, ##__VA_ARGS__)
#define SOCKET_VECTOR(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float3, SocketType::VECTOR, 0, ##__VA_ARGS__)
#define SOCKET_POINT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float3, SocketType::POINT, 0, ##__VA_ARGS__)
#define SOCKET_NORMAL(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float3, SocketType::NORMAL, 0, ##__VA_ARGS__)
#define SOCKET_POINT2(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, float2, SocketType::POINT2, 0, ##__VA_ARGS__)
#define SOCKET_STRING(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, ustring, SocketType::STRING, 0, ##__VA_ARGS__)
#define SOCKET_TRANSFORM(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, Transform, SocketType::TRANSFORM, 0, ##__VA_ARGS__)
#define SOCKET_ENUM(name, ui_name, values, default_value, ...) \
  { \
    static int defval = default_value; \
    assert(SOCKET_SIZEOF(T, name) == sizeof(int)); \
    type->register_input(ustring(#name), \
                         ustring(ui_name), \
                         SocketType::ENUM, \
                         SOCKET_OFFSETOF(T, name), \
                         &defval, \
                         &values, \
                         NULL, \
                         ##__VA_ARGS__); \
  }
#define SOCKET_NODE(name, ui_name, node_type, ...) \
  { \
    static Node *defval = NULL; \
    assert(SOCKET_SIZEOF(T, name) == sizeof(Node *)); \
    type->register_input(ustring(#name), \
                         ustring(ui_name), \
                         SocketType::NODE, \
                         SOCKET_OFFSETOF(T, name), \
                         &defval, \
                         NULL, \
                         node_type, \
                         ##__VA_ARGS__); \
  }

#define SOCKET_BOOLEAN_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<bool>, SocketType::BOOLEAN_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_INT_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, ui_name, default_value, array<int>, SocketType::INT_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_FLOAT_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float>, SocketType::FLOAT_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_COLOR_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float3>, SocketType::COLOR_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_VECTOR_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float3>, SocketType::VECTOR_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_POINT_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float3>, SocketType::POINT_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_NORMAL_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float3>, SocketType::NORMAL_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_POINT2_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<float2>, SocketType::POINT2_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_STRING_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, array<ustring>, SocketType::STRING_ARRAY, 0, ##__VA_ARGS__)
#define SOCKET_TRANSFORM_ARRAY(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                array<Transform>, \
                SocketType::TRANSFORM_ARRAY, \
                0, \
                ##__VA_ARGS__)
#define SOCKET_NODE_ARRAY(name, ui_name, node_type, ...) \
  { \
    static array<Node *> defval = {}; \
    assert(SOCKET_SIZEOF(T, name) == sizeof(array<Node *>)); \
    type->register_input(ustring(#name), \
                         ustring(ui_name), \
                         SocketType::NODE_ARRAY, \
                         SOCKET_OFFSETOF(T, name), \
                         &defval, \
                         NULL, \
                         node_type, \
                         ##__VA_ARGS__); \
  }

#define SOCKET_IN_BOOLEAN(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                bool, \
                SocketType::BOOLEAN, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_INT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE( \
      name, ui_name, default_value, int, SocketType::INT, SocketType::LINKABLE, ##__VA_ARGS__)
#define SOCKET_IN_FLOAT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                float, \
                SocketType::FLOAT, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_COLOR(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                float3, \
                SocketType::COLOR, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_VECTOR(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                float3, \
                SocketType::VECTOR, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_POINT(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                float3, \
                SocketType::POINT, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_NORMAL(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                float3, \
                SocketType::NORMAL, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_STRING(name, ui_name, default_value, ...) \
  SOCKET_DEFINE(name, \
                ui_name, \
                default_value, \
                ustring, \
                SocketType::STRING, \
                SocketType::LINKABLE, \
                ##__VA_ARGS__)
#define SOCKET_IN_CLOSURE(name, ui_name, ...) \
  type->register_input(ustring(#name), \
                       ustring(ui_name), \
                       SocketType::CLOSURE, \
                       0, \
                       NULL, \
                       NULL, \
                       NULL, \
                       SocketType::LINKABLE, \
                       ##__VA_ARGS__)

#define SOCKET_OUT_BOOLEAN(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::BOOLEAN); \
  }
#define SOCKET_OUT_INT(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::INT); \
  }
#define SOCKET_OUT_FLOAT(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::FLOAT); \
  }
#define SOCKET_OUT_COLOR(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::COLOR); \
  }
#define SOCKET_OUT_VECTOR(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::VECTOR); \
  }
#define SOCKET_OUT_POINT(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::POINT); \
  }
#define SOCKET_OUT_NORMAL(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::NORMAL); \
  }
#define SOCKET_OUT_CLOSURE(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::CLOSURE); \
  }
#define SOCKET_OUT_STRING(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::STRING); \
  }
#define SOCKET_OUT_ENUM(name, ui_name) \
  { \
    type->register_output(ustring(#name), ustring(ui_name), SocketType::ENUM); \
  }

CCL_NAMESPACE_END