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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "graph/node.h"
#include "util/map.h"
#include "util/string.h"
#include "util/xml.h"
CCL_NAMESPACE_BEGIN
struct XMLReader {
map<ustring, Node *> node_map;
};
void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node);
xml_node xml_write_node(Node *node, xml_node xml_root);
CCL_NAMESPACE_END
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