blob: 15925671bb847f35ffd8c264a9b9e54d153a1828 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/material.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesMaterial final : public PXR_NS::HdMaterial {
public:
HdCyclesMaterial(const PXR_NS::SdfPath &sprimId);
~HdCyclesMaterial() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
#if PXR_VERSION < 2011
void Reload() override
{
}
#endif
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
CCL_NS::Shader *GetCyclesShader() const
{
return _shader;
}
struct NodeDesc;
private:
void Initialize(PXR_NS::HdRenderParam *renderParam);
void UpdateParameters(NodeDesc &nodeDesc,
const std::map<PXR_NS::TfToken, PXR_NS::VtValue> ¶meters,
const PXR_NS::SdfPath &nodePath);
void UpdateParameters(const PXR_NS::HdMaterialNetwork &network);
void UpdateParameters(const PXR_NS::HdMaterialNetwork2 &network);
void UpdateConnections(NodeDesc &nodeDesc,
const PXR_NS::HdMaterialNode2 &matNode,
const PXR_NS::SdfPath &nodePath,
CCL_NS::ShaderGraph *shaderGraph);
void PopulateShaderGraph(const PXR_NS::HdMaterialNetwork2 &network);
CCL_NS::Shader *_shader = nullptr;
std::unordered_map<PXR_NS::SdfPath, NodeDesc, PXR_NS::SdfPath::Hash> _nodes;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE
|