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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/mesh.h>
#include <pxr/imaging/hd/meshUtil.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesMesh final : public HdCyclesGeometry<PXR_NS::HdMesh, CCL_NS::Mesh> {
public:
HdCyclesMesh(const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesMesh() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
private:
PXR_NS::HdDirtyBits _PropagateDirtyBits(PXR_NS::HdDirtyBits bits) const override;
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
void PopulatePoints(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateNormals(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulatePrimvars(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateTopology(PXR_NS::HdSceneDelegate *sceneDelegate);
PXR_NS::HdMeshUtil _util;
PXR_NS::HdMeshTopology _topology;
PXR_NS::VtIntArray _primitiveParams;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE
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