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volume.h « hydra « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2022 NVIDIA Corporation
 * Copyright 2022 Blender Foundation */

#pragma once

#include "hydra/config.h"
#include "hydra/geometry.h"

#include <pxr/imaging/hd/volume.h>

HDCYCLES_NAMESPACE_OPEN_SCOPE

class HdCyclesVolume final : public HdCyclesGeometry<PXR_NS::HdVolume, CCL_NS::Volume> {
 public:
  HdCyclesVolume(const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
                 ,
                 const PXR_NS::SdfPath &instancerId = {}
#endif
  );
  ~HdCyclesVolume() override;

  PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;

 private:
  void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
                PXR_NS::HdDirtyBits dirtyBits,
                bool &rebuild) override;
};

HDCYCLES_NAMESPACE_CLOSE_SCOPE