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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/volume.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesVolume final : public HdCyclesGeometry<PXR_NS::HdVolume, CCL_NS::Volume> {
public:
HdCyclesVolume(const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesVolume() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
private:
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE
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