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/*
 * Copyright 2011-2021 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <ostream>

#include "util/types.h"

CCL_NAMESPACE_BEGIN

struct TileSize {
  TileSize() = default;

  inline TileSize(int width, int height, int num_samples)
      : width(width), height(height), num_samples(num_samples)
  {
  }

  inline bool operator==(const TileSize &other) const
  {
    return width == other.width && height == other.height && num_samples == other.num_samples;
  }
  inline bool operator!=(const TileSize &other) const
  {
    return !(*this == other);
  }

  int width = 0, height = 0;
  int num_samples = 0;
};

std::ostream &operator<<(std::ostream &os, const TileSize &tile_size);

/* Calculate tile size which is best suitable for rendering image of a given size with given number
 * of active path states.
 * Will attempt to provide best guess to keep path tracing threads of a device as localized as
 * possible, and have as many threads active for every tile as possible. */
TileSize tile_calculate_best_size(const bool accel_rt,
                                  const int2 &image_size,
                                  const int num_samples,
                                  const int max_num_path_states,
                                  const float scrambling_distance);

CCL_NAMESPACE_END