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work_balancer.cpp « integrator « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2021 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "integrator/work_balancer.h"

#include "util/util_math.h"

#include "util/util_logging.h"

CCL_NAMESPACE_BEGIN

void work_balance_do_initial(vector<WorkBalanceInfo> &work_balance_infos)
{
  const int num_infos = work_balance_infos.size();

  if (num_infos == 1) {
    work_balance_infos[0].weight = 1.0;
    return;
  }

  /* There is no statistics available, so start with an equal distribution. */
  const double weight = 1.0 / num_infos;
  for (WorkBalanceInfo &balance_info : work_balance_infos) {
    balance_info.weight = weight;
  }
}

static double calculate_total_time(const vector<WorkBalanceInfo> &work_balance_infos)
{
  double total_time = 0;
  for (const WorkBalanceInfo &info : work_balance_infos) {
    total_time += info.time_spent;
  }
  return total_time;
}

/* The balance is based on equalizing time which devices spent performing a task. Assume that
 * average of the observed times is usable for estimating whether more or less work is to be
 * scheduled, and how difference in the work scheduling is needed. */

bool work_balance_do_rebalance(vector<WorkBalanceInfo> &work_balance_infos)
{
  const int num_infos = work_balance_infos.size();

  const double total_time = calculate_total_time(work_balance_infos);
  const double time_average = total_time / num_infos;

  double total_weight = 0;
  vector<double> new_weights;
  new_weights.reserve(num_infos);

  /* Equalize the overall average time. This means that we don't make it so every work will perform
   * amount of work based on the current average, but that after the weights changes the time will
   * equalize.
   * Can think of it that if one of the devices is 10% faster than another, then one device needs
   * to do 5% less of the current work, and another needs to do 5% more. */
  const double lerp_weight = 1.0 / num_infos;

  bool has_big_difference = false;

  for (const WorkBalanceInfo &info : work_balance_infos) {
    const double time_target = lerp(info.time_spent, time_average, lerp_weight);
    const double new_weight = info.weight * time_target / info.time_spent;
    new_weights.push_back(new_weight);
    total_weight += new_weight;

    if (std::fabs(1.0 - time_target / time_average) > 0.02) {
      has_big_difference = true;
    }
  }

  if (!has_big_difference) {
    return false;
  }

  const double total_weight_inv = 1.0 / total_weight;
  for (int i = 0; i < num_infos; ++i) {
    WorkBalanceInfo &info = work_balance_infos[i];
    info.weight = new_weights[i] * total_weight_inv;
    info.time_spent = 0;
  }

  return true;
}

CCL_NAMESPACE_END