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/*
 * Adapted from Open Shading Language with this license:
 *
 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
 * All Rights Reserved.
 *
 * Modifications Copyright 2011, Blender Foundation.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * * Neither the name of Sony Pictures Imageworks nor the names of its
 *   contributors may be used to endorse or promote products derived from
 *   this software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef __BSDF_REFLECTION_H__
#define __BSDF_REFLECTION_H__

CCL_NAMESPACE_BEGIN

/* REFLECTION */

ccl_device int bsdf_reflection_setup(MicrofacetBsdf *bsdf)
{
  bsdf->type = CLOSURE_BSDF_REFLECTION_ID;
  return SD_BSDF;
}

ccl_device float3 bsdf_reflection_eval_reflect(const ShaderClosure *sc,
                                               const float3 I,
                                               const float3 omega_in,
                                               float *pdf)
{
  return make_float3(0.0f, 0.0f, 0.0f);
}

ccl_device float3 bsdf_reflection_eval_transmit(const ShaderClosure *sc,
                                                const float3 I,
                                                const float3 omega_in,
                                                float *pdf)
{
  return make_float3(0.0f, 0.0f, 0.0f);
}

ccl_device int bsdf_reflection_sample(const ShaderClosure *sc,
                                      float3 Ng,
                                      float3 I,
                                      float3 dIdx,
                                      float3 dIdy,
                                      float randu,
                                      float randv,
                                      float3 *eval,
                                      float3 *omega_in,
                                      float3 *domega_in_dx,
                                      float3 *domega_in_dy,
                                      float *pdf)
{
  const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
  float3 N = bsdf->N;

  // only one direction is possible
  float cosNO = dot(N, I);
  if (cosNO > 0) {
    *omega_in = (2 * cosNO) * N - I;
    if (dot(Ng, *omega_in) > 0) {
#ifdef __RAY_DIFFERENTIALS__
      *domega_in_dx = 2 * dot(N, dIdx) * N - dIdx;
      *domega_in_dy = 2 * dot(N, dIdy) * N - dIdy;
#endif
      /* Some high number for MIS. */
      *pdf = 1e6f;
      *eval = make_float3(1e6f, 1e6f, 1e6f);
    }
  }
  return LABEL_REFLECT | LABEL_SINGULAR;
}

CCL_NAMESPACE_END

#endif /* __BSDF_REFLECTION_H__ */