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bsdf_reflection.h « closure « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: BSD-3-Clause
 *
 * Adapted from Open Shading Language
 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
 * All Rights Reserved.
 *
 * Modifications Copyright 2011-2022 Blender Foundation. */

#pragma once

CCL_NAMESPACE_BEGIN

/* REFLECTION */

ccl_device int bsdf_reflection_setup(ccl_private MicrofacetBsdf *bsdf)
{
  bsdf->type = CLOSURE_BSDF_REFLECTION_ID;
  return SD_BSDF;
}

ccl_device float3 bsdf_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
                                               const float3 I,
                                               const float3 omega_in,
                                               ccl_private float *pdf)
{
  *pdf = 0.0f;
  return make_float3(0.0f, 0.0f, 0.0f);
}

ccl_device float3 bsdf_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
                                                const float3 I,
                                                const float3 omega_in,
                                                ccl_private float *pdf)
{
  *pdf = 0.0f;
  return make_float3(0.0f, 0.0f, 0.0f);
}

ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
                                      float3 Ng,
                                      float3 I,
                                      float3 dIdx,
                                      float3 dIdy,
                                      float randu,
                                      float randv,
                                      ccl_private float3 *eval,
                                      ccl_private float3 *omega_in,
                                      ccl_private float3 *domega_in_dx,
                                      ccl_private float3 *domega_in_dy,
                                      ccl_private float *pdf)
{
  ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
  float3 N = bsdf->N;

  // only one direction is possible
  float cosNO = dot(N, I);
  if (cosNO > 0) {
    *omega_in = (2 * cosNO) * N - I;
    if (dot(Ng, *omega_in) > 0) {
#ifdef __RAY_DIFFERENTIALS__
      *domega_in_dx = 2 * dot(N, dIdx) * N - dIdx;
      *domega_in_dy = 2 * dot(N, dIdy) * N - dIdy;
#endif
      /* Some high number for MIS. */
      *pdf = 1e6f;
      *eval = make_float3(1e6f, 1e6f, 1e6f);
    }
  }
  else {
    *pdf = 0.0f;
    *eval = make_float3(0.0f, 0.0f, 0.0f);
  }
  return LABEL_REFLECT | LABEL_SINGULAR;
}

CCL_NAMESPACE_END