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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
/* Constant Globals */
#pragma once
#include "kernel/types.h"
#include "kernel/integrator/state.h"
#include "kernel/util/profiling.h"
CCL_NAMESPACE_BEGIN
/* Not actually used, just a NULL pointer that gets passed everywhere, which we
* hope gets optimized out by the compiler. */
struct KernelGlobalsGPU {
int unused[1];
};
typedef ccl_global const KernelGlobalsGPU *ccl_restrict KernelGlobals;
/* Global scene data and textures */
__constant__ KernelData __data;
#define KERNEL_TEX(type, name) __attribute__((used)) const __constant__ __device__ type *name;
#include "kernel/textures.h"
/* Integrator state */
__constant__ IntegratorStateGPU __integrator_state;
/* Abstraction macros */
#define kernel_data __data
#define kernel_tex_fetch(t, index) t[(index)]
#define kernel_tex_array(t) (t)
#define kernel_integrator_state __integrator_state
CCL_NAMESPACE_END
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