Welcome to mirror list, hosted at ThFree Co, Russian Federation.

kernel.metal « metal « device « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 764c26dbe8f014c1b686f807f45bb3c9f2b57499 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2021-2022 Blender Foundation */

/* Metal kernel entry points */

#include "kernel/device/metal/compat.h"
#include "kernel/device/metal/globals.h"
#include "kernel/device/metal/function_constants.h"
#include "kernel/device/gpu/kernel.h"

/* MetalRT intersection handlers */
#ifdef __METALRT__

/* Return type for a bounding box intersection function. */
struct BoundingBoxIntersectionResult
{
  bool accept [[accept_intersection]];
  bool continue_search [[continue_search]];
  float distance [[distance]];
};

/* Return type for a triangle intersection function. */
struct TriangleIntersectionResult
{
  bool accept [[accept_intersection]];
  bool continue_search  [[continue_search]];
};

enum { METALRT_HIT_TRIANGLE, METALRT_HIT_BOUNDING_BOX };

ccl_device_inline bool intersection_skip_self(ray_data const RaySelfPrimitives& self,
                                              const int object,
                                              const int prim)
{
  return (self.prim == prim) && (self.object == object);
}

ccl_device_inline bool intersection_skip_self_shadow(ray_data const RaySelfPrimitives& self,
                                                     const int object,
                                                     const int prim)
{
  return ((self.prim == prim) && (self.object == object)) ||
         ((self.light_prim == prim) && (self.light_object == object));
}

ccl_device_inline bool intersection_skip_self_local(ray_data const RaySelfPrimitives& self,
                                                    const int prim)
{
  return (self.prim == prim);
}

template<typename TReturn, uint intersection_type>
TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
                          ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload,
                          const uint object,
                          const uint primitive_id,
                          const float2 barycentrics,
                          const float ray_tmax)
{
  TReturn result;
  
#ifdef __BVH_LOCAL__
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);

  if ((object != payload.local_object) || intersection_skip_self_local(payload.self, prim)) {
    /* Only intersect with matching object and skip self-intersecton. */
    result.accept = false;
    result.continue_search = true;
    return result;
  }

  const short max_hits = payload.max_hits;
  if (max_hits == 0) {
    /* Special case for when no hit information is requested, just report that something was hit */
    payload.result = true;
    result.accept = true;
    result.continue_search = false;
    return result;
  }

  int hit = 0;
  if (payload.has_lcg_state) {
    for (short i = min(max_hits, short(payload.local_isect.num_hits)) - 1; i >= 0; --i) {
      if (ray_tmax == payload.local_isect.hits[i].t) {
        result.accept = false;
        result.continue_search = true;
        return result;
      }
    }

    hit = payload.local_isect.num_hits++;

    if (payload.local_isect.num_hits > max_hits) {
      hit = lcg_step_uint(&payload.lcg_state) % payload.local_isect.num_hits;
      if (hit >= max_hits) {
        result.accept = false;
        result.continue_search = true;
        return result;
      }
    }
  }
  else {
    if (payload.local_isect.num_hits && ray_tmax > payload.local_isect.hits[0].t) {
      /* Record closest intersection only. Do not terminate ray here, since there is no guarantee about distance ordering in any-hit */
      result.accept = false;
      result.continue_search = true;
      return result;
    }

    payload.local_isect.num_hits = 1;
  }

  ray_data Intersection *isect = &payload.local_isect.hits[hit];
  isect->t = ray_tmax;
  isect->prim = prim;
  isect->object = object;
  isect->type = kernel_data_fetch(objects, object).primitive_type;

  isect->u = 1.0f - barycentrics.y - barycentrics.x;
  isect->v = barycentrics.x;

  /* Record geometric normal */
  const uint tri_vindex = kernel_data_fetch(tri_vindex, isect->prim).w;
  const float3 tri_a = float3(kernel_data_fetch(tri_verts, tri_vindex + 0));
  const float3 tri_b = float3(kernel_data_fetch(tri_verts, tri_vindex + 1));
  const float3 tri_c = float3(kernel_data_fetch(tri_verts, tri_vindex + 2));
  payload.local_isect.Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));

  /* Continue tracing (without this the trace call would return after the first hit) */
  result.accept = false;
  result.continue_search = true;
  return result;
#endif
}

[[intersection(triangle, triangle_data, METALRT_TAGS)]]
TriangleIntersectionResult
__anyhit__cycles_metalrt_local_hit_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                       ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
                                       uint instance_id [[user_instance_id]],
                                       uint primitive_id [[primitive_id]],
                                       float2 barycentrics [[barycentric_coord]],
                                       float ray_tmax [[distance]])
{
  return metalrt_local_hit<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
            launch_params_metal, payload, instance_id, primitive_id, barycentrics, ray_tmax);
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_local_hit_box(const float ray_tmax [[max_distance]])
{
  /* unused function */
  BoundingBoxIntersectionResult result;
  result.distance = ray_tmax;
  result.accept = false;
  result.continue_search = false;
  return result;
}

template<uint intersection_type>
bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
                            ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
                            uint object,
                            uint prim,
                            const float2 barycentrics,
                            const float ray_tmax)
{
#ifdef __SHADOW_RECORD_ALL__
#  ifdef __VISIBILITY_FLAG__
  const uint visibility = payload.visibility;
  if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
    /* continue search */
    return true;
  }
#  endif

  if (intersection_skip_self_shadow(payload.self, object, prim)) {
    /* continue search */
    return true;
  }

  float u = 0.0f, v = 0.0f;
  int type = 0;
  if (intersection_type == METALRT_HIT_TRIANGLE) {
    u = 1.0f - barycentrics.y - barycentrics.x;
    v = barycentrics.x;
    type = kernel_data_fetch(objects, object).primitive_type;
  }
#  ifdef __HAIR__
  else {
    u = barycentrics.x;
    v = barycentrics.y;
    
    const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
    type = segment.type;
    prim = segment.prim;

    /* Filter out curve endcaps */
    if (u == 0.0f || u == 1.0f) {
      /* continue search */
      return true;
    }
  }
#  endif

#  ifndef __TRANSPARENT_SHADOWS__
  /* No transparent shadows support compiled in, make opaque. */
  payload.result = true;
  /* terminate ray */
  return false;
#  else
  short max_hits = payload.max_hits;
  short num_hits = payload.num_hits;
  short num_recorded_hits = payload.num_recorded_hits;

  MetalKernelContext context(launch_params_metal);
  
  /* If no transparent shadows, all light is blocked and we can stop immediately. */
  if (num_hits >= max_hits ||
      !(context.intersection_get_shader_flags(NULL, prim, type) & SD_HAS_TRANSPARENT_SHADOW)) {
    payload.result = true;
    /* terminate ray */
    return false;
  }
  
  /* Always use baked shadow transparency for curves. */
  if (type & PRIMITIVE_CURVE) {
    float throughput = payload.throughput;
    throughput *= context.intersection_curve_shadow_transparency(nullptr, object, prim, u);
    payload.throughput = throughput;
    payload.num_hits += 1;

    if (throughput < CURVE_SHADOW_TRANSPARENCY_CUTOFF) {
      /* Accept result and terminate if throughput is sufficiently low */
      payload.result = true;
      return false;
    }
    else {
      return true;
    }
  }
  
  payload.num_hits += 1;
  payload.num_recorded_hits += 1;
  
  uint record_index = num_recorded_hits;

  const IntegratorShadowState state = payload.state;

  const uint max_record_hits = min(uint(max_hits), INTEGRATOR_SHADOW_ISECT_SIZE);
  if (record_index >= max_record_hits) {
    /* If maximum number of hits reached, find a hit to replace. */
    float max_recorded_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 0, t);
    uint max_recorded_hit = 0;

    for (int i = 1; i < max_record_hits; i++) {
      const float isect_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, i, t);
      if (isect_t > max_recorded_t) {
        max_recorded_t = isect_t;
        max_recorded_hit = i;
      }
    }

    if (ray_tmax >= max_recorded_t) {
      /* Accept hit, so that we don't consider any more hits beyond the distance of the
       * current hit anymore. */
      payload.result = true;
      return true;
    }

    record_index = max_recorded_hit;
  }

  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, u) = u;
  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, v) = v;
  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, t) = ray_tmax;
  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, prim) = prim;
  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, object) = object;
  INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, type) = type;
  
  /* Continue tracing. */
#  endif /* __TRANSPARENT_SHADOWS__ */
#endif   /* __SHADOW_RECORD_ALL__ */

  return true;
}

[[intersection(triangle, triangle_data, METALRT_TAGS)]]
TriangleIntersectionResult
__anyhit__cycles_metalrt_shadow_all_hit_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                            ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
                                            unsigned int object [[user_instance_id]],
                                            unsigned int primitive_id [[primitive_id]],
                                            float2 barycentrics [[barycentric_coord]],
                                            float ray_tmax [[distance]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);

  TriangleIntersectionResult result;
  result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_TRIANGLE>(
            launch_params_metal, payload, object, prim, barycentrics, ray_tmax);
  result.accept = !result.continue_search;
  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_shadow_all_hit_box(const float ray_tmax [[max_distance]])
{
  /* unused function */
  BoundingBoxIntersectionResult result;
  result.distance = ray_tmax;
  result.accept = false;
  result.continue_search = false;
  return result;
}

template<typename TReturnType, uint intersection_type>
inline TReturnType metalrt_visibility_test(constant KernelParamsMetal &launch_params_metal,
                                           ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
                                           const uint object,
                                           const uint prim,
                                           const float u)
{
  TReturnType result;
    
#  ifdef __HAIR__
  if (intersection_type == METALRT_HIT_BOUNDING_BOX) {
    /* Filter out curve endcaps. */
    if (u == 0.0f || u == 1.0f) {
      result.accept = false;
      result.continue_search = true;
      return result;
    }
  }
#  endif

  uint visibility = payload.visibility;
#  ifdef __VISIBILITY_FLAG__
  if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
    result.accept = false;
    result.continue_search = true;
    return result;
  }
#  endif

  /* Shadow ray early termination. */
  if (visibility & PATH_RAY_SHADOW_OPAQUE) {
    if (intersection_skip_self_shadow(payload.self, object, prim)) {
      result.accept = false;
      result.continue_search = true;
      return result;
    }
    else {
      result.accept = true;
      result.continue_search = false;
      return result;
    }
  }
  else {
    if (intersection_skip_self(payload.self, object, prim)) {
      result.accept = false;
      result.continue_search = true;
      return result;
    }
  }

  result.accept = true;
  result.continue_search = true;
  return result;
}

[[intersection(triangle, triangle_data, METALRT_TAGS)]]
TriangleIntersectionResult
__anyhit__cycles_metalrt_visibility_test_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                             ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
                                             unsigned int object [[user_instance_id]],
                                             unsigned int primitive_id [[primitive_id]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  TriangleIntersectionResult result = metalrt_visibility_test<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
            launch_params_metal, payload, object, prim, 0.0f);
  if (result.accept) {
    payload.prim = prim;
    payload.type = kernel_data_fetch(objects, object).primitive_type;
  }
  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_visibility_test_box(const float ray_tmax [[max_distance]])
{
  /* Unused function */
  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;
  return result;
}

#ifdef __HAIR__
ccl_device_inline
void metalrt_intersection_curve(constant KernelParamsMetal &launch_params_metal,
                                ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
                                const uint object,
                                const uint prim,
                                const uint type,
                                const float3 ray_origin,
                                const float3 ray_direction,
                                float time,
                                const float ray_tmin,
                                const float ray_tmax,
                                thread BoundingBoxIntersectionResult &result)
{
#  ifdef __VISIBILITY_FLAG__
  const uint visibility = payload.visibility;
  if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
    return;
  }
#  endif

  float3 P = ray_origin;
  float3 dir = ray_direction;

  /* The direction is not normalized by default, but the curve intersection routine expects that */
  float len;
  dir = normalize_len(dir, &len);

  Intersection isect;
  isect.t = ray_tmax;
  /* Transform maximum distance into object space. */
  if (isect.t != FLT_MAX)
    isect.t *= len;

  MetalKernelContext context(launch_params_metal);
  if (context.curve_intersect(NULL, &isect, P, dir, ray_tmin, isect.t, object, prim, time, type)) {
    result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
                  launch_params_metal, payload, object, prim, isect.u);
    if (result.accept) {
      result.distance = isect.t / len;
      payload.u = isect.u;
      payload.v = isect.v;
      payload.prim = prim;
      payload.type = type;
    }
  }
}

ccl_device_inline
void metalrt_intersection_curve_shadow(constant KernelParamsMetal &launch_params_metal,
                                       ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
                                       const uint object,
                                       const uint prim,
                                       const uint type,
                                       const float3 ray_origin,
                                       const float3 ray_direction,
                                       float time,
                                       const float ray_tmin,
                                       const float ray_tmax,
                                       thread BoundingBoxIntersectionResult &result)
{
  const uint visibility = payload.visibility;

  float3 P = ray_origin;
  float3 dir = ray_direction;

  /* The direction is not normalized by default, but the curve intersection routine expects that */
  float len;
  dir = normalize_len(dir, &len);

  Intersection isect;
  isect.t = ray_tmax;
  /* Transform maximum distance into object space */
  if (isect.t != FLT_MAX)
    isect.t *= len;

  MetalKernelContext context(launch_params_metal);
  if (context.curve_intersect(NULL, &isect, P, dir, ray_tmin, isect.t, object, prim, time, type)) {
    result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
                launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
    result.accept = !result.continue_search;

    if (result.accept) {
      result.distance = isect.t / len;
    }
  }
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__curve_ribbon(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                             ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
                             const uint object [[user_instance_id]],
                             const uint primitive_id [[primitive_id]],
                             const float3 ray_origin [[origin]],
                             const float3 ray_direction [[direction]],
                             const float ray_tmin [[min_distance]],
                             const float ray_tmax [[max_distance]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);

  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;

  if (segment.type & PRIMITIVE_CURVE_RIBBON) {
    metalrt_intersection_curve(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                               payload.time,
#  else
                               0.0f,
#  endif
                               ray_tmin, ray_tmax, result);
  }

  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__curve_ribbon_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                    ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
                                    const uint object [[user_instance_id]],
                                    const uint primitive_id [[primitive_id]],
                                    const float3 ray_origin [[origin]],
                                    const float3 ray_direction [[direction]],
                                    const float ray_tmin [[min_distance]],
                                    const float ray_tmax [[max_distance]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);

  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;

  if (segment.type & PRIMITIVE_CURVE_RIBBON) {
    metalrt_intersection_curve_shadow(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                               payload.time,
#  else
                               0.0f,
#  endif
                               ray_tmin, ray_tmax, result);
  }

  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__curve_all(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                          ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
                          const uint object [[user_instance_id]],
                          const uint primitive_id [[primitive_id]],
                          const float3 ray_origin [[origin]],
                          const float3 ray_direction [[direction]],
                          const float ray_tmin [[min_distance]],
                          const float ray_tmax [[max_distance]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
    
  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;
  metalrt_intersection_curve(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                             payload.time,
#  else
                             0.0f,
#  endif
                             ray_tmin, ray_tmax, result);

  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                 ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
                                 const uint object [[user_instance_id]],
                                 const uint primitive_id [[primitive_id]],
                                 const float3 ray_origin [[origin]],
                                 const float3 ray_direction [[direction]],
                                 const float ray_tmin [[min_distance]],
                                 const float ray_tmax [[max_distance]])
{
  uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);

  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;

  metalrt_intersection_curve_shadow(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                             payload.time,
#  else
                             0.0f,
#  endif
                             ray_tmin, ray_tmax, result);

  return result;
}
#endif /* __HAIR__ */

#ifdef __POINTCLOUD__
ccl_device_inline
void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
                                ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
                                const uint object,
                                const uint prim,
                                const uint type,
                                const float3 ray_origin,
                                const float3 ray_direction,
                                float time,
                                const float ray_tmin,
                                const float ray_tmax,
                                thread BoundingBoxIntersectionResult &result)
{
#  ifdef __VISIBILITY_FLAG__
  const uint visibility = payload.visibility;
  if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
    return;
  }
#  endif

  float3 P = ray_origin;
  float3 dir = ray_direction;

  /* The direction is not normalized by default, but the point intersection routine expects that */
  float len;
  dir = normalize_len(dir, &len);

  Intersection isect;
  isect.t = ray_tmax;
  /* Transform maximum distance into object space. */
  if (isect.t != FLT_MAX)
    isect.t *= len;

  MetalKernelContext context(launch_params_metal);
  if (context.point_intersect(NULL, &isect, P, dir, ray_tmin, isect.t, object, prim, time, type)) {
    result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
                  launch_params_metal, payload, object, prim, isect.u);
    if (result.accept) {
      result.distance = isect.t / len;
      payload.u = isect.u;
      payload.v = isect.v;
      payload.prim = prim;
      payload.type = type;
    }
  }
}

ccl_device_inline
void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
                                       ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
                                       const uint object,
                                       const uint prim,
                                       const uint type,
                                       const float3 ray_origin,
                                       const float3 ray_direction,
                                       float time,
                                       const float ray_tmin,
                                       const float ray_tmax,
                                       thread BoundingBoxIntersectionResult &result)
{
  const uint visibility = payload.visibility;

  float3 P = ray_origin;
  float3 dir = ray_direction;

  /* The direction is not normalized by default, but the point intersection routine expects that */
  float len;
  dir = normalize_len(dir, &len);

  Intersection isect;
  isect.t = ray_tmax;
  /* Transform maximum distance into object space */
  if (isect.t != FLT_MAX)
    isect.t *= len;

  MetalKernelContext context(launch_params_metal);
  if (context.point_intersect(NULL, &isect, P, dir, ray_tmin, isect.t, object, prim, time, type)) {
    result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
                launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
    result.accept = !result.continue_search;

    if (result.accept) {
      result.distance = isect.t / len;
    }
  }
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                             ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
                             const uint object [[user_instance_id]],
                             const uint primitive_id [[primitive_id]],
                             const float3 ray_origin [[origin]],
                             const float3 ray_direction [[direction]],
                             const float ray_tmin [[min_distance]],
                             const float ray_tmax [[max_distance]])
{
  const uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const int type = kernel_data_fetch(objects, object).primitive_type;

  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;

  metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                             payload.time,
#  else
                             0.0f,
#  endif
                             ray_tmin, ray_tmax, result);

  return result;
}

[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
                                    ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
                                    const uint object [[user_instance_id]],
                                    const uint primitive_id [[primitive_id]],
                                    const float3 ray_origin [[origin]],
                                    const float3 ray_direction [[direction]],
                                    const float ray_tmin [[min_distance]],
                                    const float ray_tmax [[max_distance]])
{
  const uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
  const int type = kernel_data_fetch(objects, object).primitive_type;

  BoundingBoxIntersectionResult result;
  result.accept = false;
  result.continue_search = true;
  result.distance = ray_tmax;

  metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
#  if defined(__METALRT_MOTION__)
                             payload.time,
#  else
                             0.0f,
#  endif
                             ray_tmin, ray_tmax, result);

  return result;
}
#endif /* __POINTCLOUD__ */
#endif /* __METALRT__ */