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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation. */
/* Copy of the regular kernels with additional shader ray-tracing kernel that takes
* much longer to compiler. This is only loaded when needed by the scene. */
#include "kernel/device/optix/kernel.cu"
#include "kernel/integrator/shade_surface.h"
extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_raytrace()
{
const int global_index = optixGetLaunchIndex().x;
const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
global_index;
integrator_shade_surface_raytrace(nullptr, path_index, __params.render_buffer);
}
extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_mnee()
{
const int global_index = optixGetLaunchIndex().x;
const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
global_index;
integrator_shade_surface_mnee(nullptr, path_index, __params.render_buffer);
}
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