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/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_color.h"
#include "util/util_math.h"
#include "util/util_math_fast.h"
#include "util/util_texture.h"
#include "util/util_atomic.h"
#include "util/util_math_matrix.h"
#include "kernel/filter/filter_defines.h"
#include "kernel/filter/filter_features.h"
#ifdef __KERNEL_SSE3__
# include "kernel/filter/filter_features_sse.h"
#endif
#include "kernel/filter/filter_prefilter.h"
#ifdef __KERNEL_GPU__
# include "kernel/filter/filter_transform_gpu.h"
#else
# ifdef __KERNEL_SSE3__
# include "kernel/filter/filter_transform_sse.h"
# else
# include "kernel/filter/filter_transform.h"
# endif
#endif
#include "kernel/filter/filter_reconstruction.h"
#ifdef __KERNEL_CPU__
# include "kernel/filter/filter_nlm_cpu.h"
#else
# include "kernel/filter/filter_nlm_gpu.h"
#endif
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