Welcome to mirror list, hosted at ThFree Co, Russian Federation.

kernel_types.h « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 391dcd12dade928ce22465c96161fe8475743549 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __KERNEL_TYPES_H__
#define __KERNEL_TYPES_H__

#include "kernel_math.h"

#include "svm/svm_types.h"

CCL_NAMESPACE_BEGIN

/* constants */
#define OBJECT_SIZE 		16
#define LIGHT_SIZE			4
#define FILTER_TABLE_SIZE	256
#define RAMP_TABLE_SIZE		256

/* device capabilities */
#ifdef __KERNEL_CPU__
#define __KERNEL_SHADING__
#define __KERNEL_ADV_SHADING__
#endif

#ifdef __KERNEL_CUDA__
#define __KERNEL_SHADING__
#if __CUDA_ARCH__ >= 200
#define __KERNEL_ADV_SHADING__
#endif
#endif

#ifdef __KERNEL_OPENCL__
//#define __KERNEL_SHADING__
//#define __KERNEL_ADV_SHADING__
#endif

/* kernel features */
#define __SOBOL__
#define __INSTANCING__
#define __DPDU__
#define __UV__
#define __BACKGROUND__
#define __CAUSTICS_TRICKS__
#define __VISIBILITY_FLAG__
#define __RAY_DIFFERENTIALS__
#define __CAMERA_CLIPPING__
#define __INTERSECTION_REFINE__
#define __CLAMP_SAMPLE__

#ifdef __KERNEL_SHADING__
#define __SVM__
#define __EMISSION__
#define __TEXTURES__
#define __HOLDOUT__
#endif

#ifdef __KERNEL_ADV_SHADING__
#define __MULTI_CLOSURE__
#define __TRANSPARENT_SHADOWS__
#define __PASSES__
#define __BACKGROUND_MIS__
#define __AO__
#endif

//#define __MULTI_LIGHT__
//#define __OSL__
//#define __SOBOL_FULL_SCREEN__
//#define __MODIFY_TP__
//#define __QBVH__

/* Shader Evaluation */

enum ShaderEvalType {
	SHADER_EVAL_DISPLACE,
	SHADER_EVAL_BACKGROUND
};

/* Path Tracing */

enum PathTraceDimension {
	PRNG_FILTER_U = 0,
	PRNG_FILTER_V = 1,
	PRNG_LENS_U = 2,
	PRNG_LENS_V = 3,
	PRNG_BASE_NUM = 4,

	PRNG_BSDF_U = 0,
	PRNG_BSDF_V = 1,
	PRNG_BSDF = 2,
	PRNG_LIGHT = 3,
	PRNG_LIGHT_U = 4,
	PRNG_LIGHT_V = 5,
	PRNG_LIGHT_F = 6,
	PRNG_TERMINATE = 7,
	PRNG_BOUNCE_NUM = 8
};

/* these flag values correspond exactly to OSL defaults, so be careful not to
 * change this, or if you do, set the "raytypes" shading system attribute with
 * your own new ray types and bitflag values.
 *
 * for ray visibility tests in BVH traversal, the upper 20 bits are used for
 * layer visibility tests. */

enum PathRayFlag {
	PATH_RAY_CAMERA = 1,
	PATH_RAY_REFLECT = 2,
	PATH_RAY_TRANSMIT = 4,
	PATH_RAY_DIFFUSE = 8,
	PATH_RAY_GLOSSY = 16,
	PATH_RAY_SINGULAR = 32,
	PATH_RAY_TRANSPARENT = 64,

	PATH_RAY_SHADOW_OPAQUE = 128,
	PATH_RAY_SHADOW_TRANSPARENT = 256,
	PATH_RAY_SHADOW = (PATH_RAY_SHADOW_OPAQUE|PATH_RAY_SHADOW_TRANSPARENT),

	PATH_RAY_MIS_SKIP = 512,

	PATH_RAY_ALL = (1|2|4|8|16|32|64|128|256|512),

	PATH_RAY_LAYER_SHIFT = (32-20)
};

/* Closure Label */

typedef enum ClosureLabel {
	LABEL_NONE = 0,
	LABEL_CAMERA = 1,
	LABEL_LIGHT = 2,
	LABEL_BACKGROUND = 4,
	LABEL_TRANSMIT = 8,
	LABEL_REFLECT = 16,
	LABEL_VOLUME = 32,
	LABEL_OBJECT = 64,
	LABEL_DIFFUSE = 128,
	LABEL_GLOSSY = 256,
	LABEL_SINGULAR = 512,
	LABEL_TRANSPARENT = 1024,
	LABEL_STOP = 2048
} ClosureLabel;

/* Render Passes */

typedef enum PassType {
	PASS_NONE = 0,
	PASS_COMBINED = 1,
	PASS_DEPTH = 2,
	PASS_NORMAL = 8,
	PASS_UV = 16,
	PASS_OBJECT_ID = 32,
	PASS_MATERIAL_ID = 64,
	PASS_DIFFUSE_COLOR = 128,
	PASS_GLOSSY_COLOR = 256,
	PASS_TRANSMISSION_COLOR = 512,
	PASS_DIFFUSE_INDIRECT = 1024,
	PASS_GLOSSY_INDIRECT = 2048,
	PASS_TRANSMISSION_INDIRECT = 4096,
	PASS_DIFFUSE_DIRECT = 8192,
	PASS_GLOSSY_DIRECT = 16384,
	PASS_TRANSMISSION_DIRECT = 32768,
	PASS_EMISSION = 65536,
	PASS_BACKGROUND = 131072,
	PASS_AO = 262144,
	PASS_SHADOW = 524288
} PassType;

#define PASS_ALL (~0)

#ifdef __PASSES__

typedef float3 PathThroughput;

typedef struct PathRadiance {
	int use_light_pass;

	float3 emission;
	float3 background;
	float3 ao;

	float3 indirect;
	float3 direct_throughput;
	float3 direct_emission;

	float3 color_diffuse;
	float3 color_glossy;
	float3 color_transmission;

	float3 direct_diffuse;
	float3 direct_glossy;
	float3 direct_transmission;

	float3 indirect_diffuse;
	float3 indirect_glossy;
	float3 indirect_transmission;

	float4 shadow;
} PathRadiance;

typedef struct BsdfEval {
	int use_light_pass;

	float3 diffuse;
	float3 glossy;
	float3 transmission;
	float3 transparent;
} BsdfEval;

#else

typedef float3 PathThroughput;
typedef float3 PathRadiance;
typedef float3 BsdfEval;

#endif

/* Shader Flag */

typedef enum ShaderFlag {
	SHADER_SMOOTH_NORMAL = (1 << 31),
	SHADER_CAST_SHADOW = (1 << 30),
	SHADER_AREA_LIGHT = (1 << 29),

	SHADER_MASK = ~(SHADER_SMOOTH_NORMAL|SHADER_CAST_SHADOW|SHADER_AREA_LIGHT)
} ShaderFlag;

/* Light Type */

typedef enum LightType {
	LIGHT_POINT,
	LIGHT_DISTANT,
	LIGHT_BACKGROUND,
	LIGHT_AREA,
	LIGHT_AO
} LightType;

/* Camera Type */

enum CameraType {
	CAMERA_PERSPECTIVE,
	CAMERA_ORTHOGRAPHIC,
	CAMERA_ENVIRONMENT
};

/* Differential */

typedef struct differential3 {
	float3 dx;
	float3 dy;
} differential3;

typedef struct differential {
	float dx;
	float dy;
} differential;

/* Ray */

typedef struct Ray {
	float3 P;
	float3 D;
	float t;

#ifdef __RAY_DIFFERENTIALS__
	differential3 dP;
	differential3 dD;
#endif
} Ray;

/* Intersection */

typedef struct Intersection {
	float t, u, v;
	int prim;
	int object;
} Intersection;

/* Attributes */

typedef enum AttributeElement {
	ATTR_ELEMENT_FACE,
	ATTR_ELEMENT_VERTEX,
	ATTR_ELEMENT_CORNER,
	ATTR_ELEMENT_VALUE,
	ATTR_ELEMENT_NONE
} AttributeElement;

/* Closure data */

#define MAX_CLOSURE 8

typedef struct ShaderClosure {
	ClosureType type;
	float3 weight;

#ifdef __MULTI_CLOSURE__
	float sample_weight;
#endif

#ifdef __OSL__
	void *prim;
#else
	float data0;
	float data1;
#endif

} ShaderClosure;

/* Shader Data
 *
 * Main shader state at a point on the surface or in a volume. All coordinates
 * are in world space. */

enum ShaderDataFlag {
	/* runtime flags */
	SD_BACKFACING = 1,		/* backside of surface? */
	SD_EMISSION = 2,		/* have emissive closure? */
	SD_BSDF = 4,			/* have bsdf closure? */
	SD_BSDF_HAS_EVAL = 8,	/* have non-singular bsdf closure? */
	SD_BSDF_GLOSSY = 16,	/* have glossy bsdf */
	SD_HOLDOUT = 32,		/* have holdout closure? */
	SD_VOLUME = 64,			/* have volume closure? */

	/* shader flags */
	SD_SAMPLE_AS_LIGHT = 128,			/* direct light sample */
	SD_HAS_SURFACE_TRANSPARENT = 256,	/* has surface transparency */
	SD_HAS_VOLUME = 512,				/* has volume shader */
	SD_HOMOGENEOUS_VOLUME = 1024		/* has homogeneous volume */
};

typedef struct ShaderData {
	/* position */
	float3 P;
	/* smooth normal for shading */
	float3 N;
	/* true geometric normal */
	float3 Ng;
	/* view/incoming direction */
	float3 I;
	/* shader id */
	int shader;	
	/* booleans describing shader, see ShaderDataFlag */
	int flag;

	/* primitive id if there is one, ~0 otherwise */
	int prim;
	/* parametric coordinates
	 * - barycentric weights for triangles */
	float u, v;
	/* object id if there is one, ~0 otherwise */
	int object;

#ifdef __RAY_DIFFERENTIALS__
	/* differential of P. these are orthogonal to Ng, not N */
	differential3 dP;
	/* differential of I */
	differential3 dI;
	/* differential of u, v */
	differential du;
	differential dv;
#endif
#ifdef __DPDU__
	/* differential of P w.r.t. parametric coordinates. note that dPdu is
	 * not readily suitable as a tangent for shading on triangles. */
	float3 dPdu, dPdv;
#endif

#ifdef __MULTI_CLOSURE__
	/* Closure data, we store a fixed array of closures */
	ShaderClosure closure[MAX_CLOSURE];
	int num_closure;
	float randb_closure;
#else
	/* Closure data, with a single sampled closure for low memory usage */
	ShaderClosure closure;
#endif

#ifdef __OSL__
	/* OSL context */
	void *osl_ctx;
#endif
} ShaderData;

/* Constrant Kernel Data
 *
 * These structs are passed from CPU to various devices, and the struct layout
 * must match exactly. Structs are padded to ensure 16 byte alignment, and we
 * do not use float3 because its size may not be the same on all devices. */

typedef struct KernelCamera {
	/* type */
	int type;
	int pad1, pad2, pad3;

	/* matrices */
	Transform cameratoworld;
	Transform rastertocamera;

	/* differentials */
	float4 dx;
	float4 dy;

	/* depth of field */
	float aperturesize;
	float blades;
	float bladesrotation;
	float focaldistance;

	/* motion blur */
	float shutteropen;
	float shutterclose;

	/* clipping */
	float nearclip;
	float cliplength;

	/* more matrices */
	Transform screentoworld;
	Transform rastertoworld;
	Transform ndctoworld;
	Transform worldtoscreen;
	Transform worldtoraster;
	Transform worldtondc;
	Transform worldtocamera;
} KernelCamera;

typedef struct KernelFilm {
	float exposure;
	int pass_flag;
	int pass_stride;
	int use_light_pass;

	int pass_combined;
	int pass_depth;
	int pass_normal;
	int pass_pad;

	int pass_uv;
	int pass_object_id;
	int pass_material_id;
	int pass_diffuse_color;

	int pass_glossy_color;
	int pass_transmission_color;
	int pass_diffuse_indirect;
	int pass_glossy_indirect;

	int pass_transmission_indirect;
	int pass_diffuse_direct;
	int pass_glossy_direct;
	int pass_transmission_direct;

	int pass_emission;
	int pass_background;
	int pass_ao;
	int pass_shadow;
} KernelFilm;

typedef struct KernelBackground {
	/* only shader index */
	int shader;
	int transparent;

	/* ambient occlusion */
	float ao_factor;
	float ao_distance;
} KernelBackground;

typedef struct KernelSunSky {
	/* sun direction in spherical and cartesian */
	float theta, phi, pad3, pad4;

	/* perez function parameters */
	float zenith_Y, zenith_x, zenith_y, pad2;
	float perez_Y[5], perez_x[5], perez_y[5];
	float pad5;
} KernelSunSky;

typedef struct KernelIntegrator {
	/* emission */
	int use_direct_light;
	int use_ambient_occlusion;
	int num_distribution;
	int num_all_lights;
	float pdf_triangles;
	float pdf_lights;
	int pdf_background_res;

	/* bounces */
	int min_bounce;
	int max_bounce;

	int max_diffuse_bounce;
	int max_glossy_bounce;
	int max_transmission_bounce;

	/* transparent */
	int transparent_min_bounce;
	int transparent_max_bounce;
	int transparent_shadows;

	/* caustics */
	int no_caustics;

	/* seed */
	int seed;

	/* render layer */
	int layer_flag;

	/* clamp */
	float sample_clamp;

	/* padding */
	int pad;
} KernelIntegrator;

typedef struct KernelBVH {
	/* root node */
	int root;
	int attributes_map_stride;
	int pad1, pad2;
} KernelBVH;

typedef struct KernelData {
	KernelCamera cam;
	KernelFilm film;
	KernelBackground background;
	KernelSunSky sunsky;
	KernelIntegrator integrator;
	KernelBVH bvh;
} KernelData;

CCL_NAMESPACE_END

#endif /*  __KERNEL_TYPES_H__ */