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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Templated common declaration part of all CPU kernels. */
void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
float *buffer,
unsigned int *rng_state,
int sample,
int x, int y,
int offset,
int stride);
void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset, int stride);
void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset,
int stride);
void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
uint4 *input,
float4 *output,
float *output_luma,
int type,
int filter,
int i,
int offset,
int sample);
/* Split kernels */
void KERNEL_FUNCTION_FULL_NAME(data_init)(
KernelGlobals *kg,
ccl_constant KernelData *data,
ccl_global void *split_data_buffer,
int num_elements,
ccl_global char *ray_state,
ccl_global uint *rng_state,
int start_sample,
int end_sample,
int sx, int sy, int sw, int sh, int offset, int stride,
ccl_global int *Queue_index,
int queuesize,
ccl_global char *use_queues_flag,
ccl_global unsigned int *work_pool_wgs,
unsigned int num_samples,
ccl_global float *buffer);
#define DECLARE_SPLIT_KERNEL_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData *data);
DECLARE_SPLIT_KERNEL_FUNCTION(scene_intersect)
DECLARE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DECLARE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
DECLARE_SPLIT_KERNEL_FUNCTION(background_buffer_update)
DECLARE_SPLIT_KERNEL_FUNCTION(shader_eval)
DECLARE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
DECLARE_SPLIT_KERNEL_FUNCTION(direct_lighting)
DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
DECLARE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
DECLARE_SPLIT_KERNEL_FUNCTION(sum_all_radiance)
void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name, void* func));
#undef KERNEL_ARCH
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