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/*
 * Copyright 2011-2015 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "split/kernel_lamp_emission.h"

__kernel void kernel_ocl_path_trace_lamp_emission(
	ccl_global char *globals,
	ccl_constant KernelData *data,
	ccl_global char *shader_data,               /* Required for lamp emission */
	ccl_global float3 *throughput_coop,         /* Required for lamp emission */
	PathRadiance *PathRadiance_coop, /* Required for lamp emission */
	ccl_global Ray *Ray_coop,                   /* Required for lamp emission */
	ccl_global PathState *PathState_coop,       /* Required for lamp emission */
	Intersection *Intersection_coop, /* Required for lamp emission */
	ccl_global char *ray_state,                 /* Denotes the state of each ray */
	int sw, int sh,
	ccl_global int *Queue_data,                 /* Memory for queues */
	ccl_global int *Queue_index,                /* Tracks the number of elements in queues */
	int queuesize,                              /* Size (capacity) of queues */
	ccl_global char *use_queues_flag,           /* used to decide if this kernel should use queues to fetch ray index */
	int parallel_samples                        /* Number of samples to be processed in parallel */
	)
{
	kernel_lamp_emission(globals,
	                     data,
	                     shader_data,
	                     throughput_coop,
	                     PathRadiance_coop,
	                     Ray_coop,
	                     PathState_coop,
	                     Intersection_coop,
	                     ray_state,
	                     sw, sh,
	                     Queue_data,
	                     Queue_index,
	                     queuesize,
	                     use_queues_flag,
	                     parallel_samples);
}