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/*
 * Copyright 2011-2015 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "split/kernel_shader_eval.h"

__kernel void kernel_ocl_path_trace_shader_eval(
        ccl_global char *globals,
        ccl_constant KernelData *data,
        ccl_global char *shader_data,          /* Output ShaderData structure to be filled */
        ccl_global uint *rng_coop,             /* Required for rbsdf calculation */
        ccl_global Ray *Ray_coop,              /* Required for setting up shader from ray */
        ccl_global PathState *PathState_coop,  /* Required for all functions in this kernel */
        Intersection *Intersection_coop,       /* Required for setting up shader from ray */
        ccl_global char *ray_state,            /* Denotes the state of each ray */
        ccl_global int *Queue_data,            /* queue memory */
        ccl_global int *Queue_index,           /* Tracks the number of elements in each queue */
        int queuesize)                         /* Size (capacity) of each queue */
{
	kernel_shader_eval(globals,
	                   data,
	                   shader_data,
	                   rng_coop,
	                   Ray_coop,
	                   PathState_coop,
	                   Intersection_coop,
	                   ray_state,
	                   Queue_data,
	                   Queue_index,
	                   queuesize);
}