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/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "split/kernel_sum_all_radiance.h"
__kernel void kernel_ocl_path_trace_sum_all_radiance(
ccl_constant KernelData *data, /* To get pass_stride to offet into buffer */
ccl_global float *buffer, /* Output buffer of RenderTile */
ccl_global float *per_sample_output_buffer, /* Radiance contributed by all samples */
int parallel_samples, int sw, int sh, int stride,
int buffer_offset_x,
int buffer_offset_y,
int buffer_stride,
int start_sample)
{
kernel_sum_all_radiance(data,
buffer,
per_sample_output_buffer,
parallel_samples,
sw, sh, stride,
buffer_offset_x,
buffer_offset_y,
buffer_stride,
start_sample);
}
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