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bsdf_reflection.cpp « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Adapted from Open Shading Language with this license:
 *
 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
 * All Rights Reserved.
 *
 * Modifications Copyright 2011, Blender Foundation.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * * Neither the name of Sony Pictures Imageworks nor the names of its
 *   contributors may be used to endorse or promote products derived from
 *   this software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <OpenImageIO/fmath.h>

#include <OSL/genclosure.h>

#include "osl_closures.h"

CCL_NAMESPACE_BEGIN

using namespace OSL;

class ReflectionClosure : public BSDFClosure {
public:
	Vec3 m_N;     // shading normal
	ReflectionClosure() : BSDFClosure(Labels::SINGULAR) {}

	void setup() {};

	bool mergeable(const ClosurePrimitive *other) const {
		const ReflectionClosure *comp = (const ReflectionClosure *)other;
		return m_N == comp->m_N && BSDFClosure::mergeable(other);
	}

	size_t memsize() const { return sizeof(*this); }

	const char *name() const { return "reflection"; }

	void print_on(std::ostream &out) const {
		out << name() << " (";
		out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))";
	}

	float albedo(const Vec3 &omega_out) const
	{
		return 1.0f;
	}

	Color3 eval_reflect(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
	{
		return Color3(0, 0, 0);
	}

	Color3 eval_transmit(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
	{
		return Color3(0, 0, 0);
	}

	ustring sample(const Vec3 &Ng,
	               const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
	               float randu, float randv,
	               Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
	               float &pdf, Color3 &eval) const
	{
		// only one direction is possible
		float cosNO = m_N.dot(omega_out);
		if (cosNO > 0) {
			omega_in = (2 * cosNO) * m_N - omega_out;
			if (Ng.dot(omega_in) > 0) {
				domega_in_dx = 2 * m_N.dot(domega_out_dx) * m_N - domega_out_dx;
				domega_in_dy = 2 * m_N.dot(domega_out_dy) * m_N - domega_out_dy;
				pdf = 1;
				eval.setValue(1, 1, 1);
			}
		}
		return Labels::REFLECT;
	}
};

ClosureParam bsdf_reflection_params[] = {
	CLOSURE_VECTOR_PARAM(ReflectionClosure, m_N),
	CLOSURE_STRING_KEYPARAM("label"),
	CLOSURE_FINISH_PARAM(ReflectionClosure)
};

CLOSURE_PREPARE(bsdf_reflection_prepare, ReflectionClosure)

CCL_NAMESPACE_END