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/*
 * Adapted from Open Shading Language with this license:
 *
 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
 * All Rights Reserved.
 *
 * Modifications Copyright 2011, Blender Foundation.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * * Neither the name of Sony Pictures Imageworks nor the names of its
 *   contributors may be used to endorse or promote products derived from
 *   this software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <OpenImageIO/fmath.h>

#include <OSL/genclosure.h>

#include "osl_closures.h"

CCL_NAMESPACE_BEGIN

using namespace OSL;

class BSSRDFCubicClosure : public BSSRDFClosure {
public:
    Color3 m_radius;
    Color3 m_scale;
    float  m_max_radius;

    template <typename T>
    static inline T pow3 (const T &x) { return x * x * x; }

    template <typename T>
    static inline T pow5 (const T &x) { T x2 = x * x; return x2 * x2 * x; }

    BSSRDFCubicClosure() { }

    void setup()
    {
        // pre-compute some terms
        m_max_radius = 0;
        for (int i = 0; i < 3; i++) {
            m_scale[i] = m_radius[i] > 0 ? 4 / pow5 (m_radius[i]) : 0;
            m_max_radius = std::max (m_max_radius, m_radius[i]);
        }
    }

    bool mergeable (const ClosurePrimitive *other) const {
        const BSSRDFCubicClosure *comp = (const BSSRDFCubicClosure *)other;
        return m_radius == comp->m_radius && BSSRDFClosure::mergeable(other);
    }

    size_t memsize () const { return sizeof(*this); }

    const char *name () const { return "bssrdf_cubic"; }

    void print_on (std::ostream &out) const
    {
        out << name() << " ((" << m_radius[0] << ", " << m_radius[1] << ", " << m_radius[2] << "), ("
            << m_scale[0] << ", " << m_scale[1] << ", " << m_scale[2] << "))";
    }

    Color3 eval (float r) const
    {
        return Color3 ((r < m_radius.x) ? pow3 (m_radius.x - r) * m_scale.x : 0,
                       (r < m_radius.y) ? pow3 (m_radius.y - r) * m_scale.y : 0,
                       (r < m_radius.z) ? pow3 (m_radius.z - r) * m_scale.z : 0);
    }

    float max_radius() const
    {
        return m_max_radius;
    }
};



ClosureParam closure_bssrdf_cubic_params[] = {
    CLOSURE_COLOR_PARAM (BSSRDFCubicClosure, m_radius),
    CLOSURE_STRING_KEYPARAM ("label"),
    CLOSURE_FINISH_PARAM(BSSRDFCubicClosure) };

CLOSURE_PREPARE(closure_bssrdf_cubic_prepare, BSSRDFCubicClosure)

CCL_NAMESPACE_END