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# OSL node shaders
SET(osl_sources
node_add_closure.osl
node_attribute.osl
node_background.osl
node_blend_texture.osl
node_bump.osl
node_clouds_texture.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_distorted_noise_texture.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
node_geometry.osl
node_glass_bsdf.osl
node_glossy_bsdf.osl
node_image_texture.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
node_marble_texture.osl
node_math.osl
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
node_noise_texture.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_sky_texture.osl
node_stucci_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wood_texture.osl)
SET(osl_headers
node_texture.h
stdosl.h)
SET(oso_sources)
FOREACH(_file ${osl_sources})
SET(osl_file ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
STRING(REPLACE ".osl" ".oso" oso_file ${osl_file})
STRING(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} oso_file ${oso_file})
ADD_CUSTOM_COMMAND(
OUTPUT ${oso_file}
COMMAND ${OSL_COMPILER} -O2 ${osl_file}
DEPENDS ${osl_file} ${osl_headers})
LIST(APPEND oso_sources ${oso_file})
ENDFOREACH()
ADD_CUSTOM_TARGET(shader ALL DEPENDS ${oso_sources} ${osl_headers})
INSTALL(FILES ${oso_sources} DESTINATION ${INSTALL_PATH}/cycles/shader)
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