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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "stdosl.h"

shader node_brightness(
	color ColorIn = color(0.8, 0.8, 0.8),
	float Brightness = 0.0,
	float Contrast = 0.0,
	output color ColorOut = color(0.8, 0.8, 0.8))
{
	float delta = Contrast * (1.0 / 200.0);
	float a = 1.0 - delta * 2.0;
	float b;

	/* input value is a percentage */
	float bright_factor = Brightness / 100.0;

	/*
	* The algorithm is by Werner D. Streidt
	* (http://visca.com/ffactory/archives/5-99/msg00021.html)
	* Extracted of OpenCV demhist.c
	*/

	if (Contrast > 0.0) {
		a = (a < 0.0 ? 1.0 / a : 0.0);
		b = a * (bright_factor - delta);
	}
	else {
		delta *= -1.0;
		b = a * (bright_factor + delta);
	}

	ColorOut = a * ColorIn + b;
}