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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "stdosl.h"
#include "node_color.h"

shader node_image_texture(
	point Vector = P,
	string filename = "",
	string color_space = "sRGB",
	output color Color = color(0.0, 0.0, 0.0),
	output float Alpha = 1.0)
{
	Color = (color)texture(filename, Vector[0], 1.0-Vector[1], "wrap", "periodic", "alpha", Alpha);

	if(color_space == "sRGB")
		Color = color_srgb_to_scene_linear(Color);
}