Welcome to mirror list, hosted at ThFree Co, Russian Federation.

osl_globals.h « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 414aaf891dbf6768128f19a305ec8b63820bb48e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __OSL_GLOBALS_H__
#define __OSL_GLOBALS_H__

#ifdef WITH_OSL

#  include <OSL/oslexec.h>

#  include <OpenImageIO/refcnt.h>
#  include <OpenImageIO/unordered_map_concurrent.h>

#  include "util/util_map.h"
#  include "util/util_param.h"
#  include "util/util_thread.h"
#  include "util/util_vector.h"
#  include "util/util_unique_ptr.h"

#  ifndef WIN32
using std::isfinite;
#  endif

CCL_NAMESPACE_BEGIN

class OSLRenderServices;

/* OSL Texture Handle
 *
 * OSL texture lookups are string based. If those strings are known at compile
 * time, the OSL compiler can cache a texture handle to use instead of a string.
 *
 * By default it uses TextureSystem::TextureHandle. But since we want to support
 * different kinds of textures and color space conversions, this is our own handle
 * with additional data.
 *
 * These are stored in a concurrent hash map, because OSL can compile multiple
 * shaders in parallel. */

struct OSLTextureHandle : public OIIO::RefCnt {
  enum Type { OIIO, SVM, IES, BEVEL, AO };

  OSLTextureHandle() : type(OIIO), svm_slot(-1), oiio_handle(NULL)
  {
  }

  OSLTextureHandle(Type type) : type(type), svm_slot(-1), oiio_handle(NULL)
  {
  }

  OSLTextureHandle(Type type, int svm_slot) : type(type), svm_slot(svm_slot), oiio_handle(NULL)
  {
  }

  Type type;
  int svm_slot;
  OSL::TextureSystem::TextureHandle *oiio_handle;
};

typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
typedef OIIO::unordered_map_concurrent<ustring, OSLTextureHandleRef, ustringHash>
    OSLTextureHandleMap;

/* OSL Globals
 *
 * Data needed by OSL render services, that is global to a rendering session.
 * This includes all OSL shaders, name to attribute mapping and texture handles.
 * */

struct OSLGlobals {
  OSLGlobals()
  {
    ss = NULL;
    ts = NULL;
    services = NULL;
    use = false;
  }

  bool use;

  /* shading system */
  OSL::ShadingSystem *ss;
  OSL::TextureSystem *ts;
  OSLRenderServices *services;

  /* shader states */
  vector<OSL::ShaderGroupRef> surface_state;
  vector<OSL::ShaderGroupRef> volume_state;
  vector<OSL::ShaderGroupRef> displacement_state;
  vector<OSL::ShaderGroupRef> bump_state;
  OSL::ShaderGroupRef background_state;

  /* attributes */
  struct Attribute {
    TypeDesc type;
    AttributeDescriptor desc;
    ParamValue value;
  };

  typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
  typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;

  vector<AttributeMap> attribute_map;
  ObjectNameMap object_name_map;
  vector<ustring> object_names;

  /* textures */
  OSLTextureHandleMap textures;
};

/* trace() call result */
struct OSLTraceData {
  Ray ray;
  Intersection isect;
  ShaderData sd;
  bool setup;
  bool init;
};

/* thread key for thread specific data lookup */
struct OSLThreadData {
  OSL::ShaderGlobals globals;
  OSL::PerThreadInfo *osl_thread_info;
  OSLTraceData tracedata;
  OSL::ShadingContext *context;
  OIIO::TextureSystem::Perthread *oiio_thread_info;
};

CCL_NAMESPACE_END

#endif

#endif /* __OSL_GLOBALS_H__ */