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node_absorption_volume.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_absorption_volume(color Color = color(0.8, 0.8, 0.8),
                              float Density = 1.0,
                              output closure color Volume = 0)
{
  Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption();
}