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node_bevel.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_bevel(int samples = 4,
                  float Radius = 0.05,
                  normal NormalIn = N,
                  output normal NormalOut = N)
{
  /* Abuse texture call with special @bevel token. */
  vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);

  /* Preserve input normal. */
  NormalOut = normalize(NormalIn + (bevel_N - N));
}