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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_bevel(int samples = 4,
float Radius = 0.05,
normal NormalIn = N,
output normal NormalOut = N)
{
/* Abuse texture call with special @bevel token. */
vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
/* Preserve input normal. */
NormalOut = normalize(NormalIn + (bevel_N - N));
}
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