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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_combine_xyz(float X = 0.0, float Y = 0.0, float Z = 0.0, output vector Vector = 0.8)
{
  Vector = vector(X, Y, Z);
}