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node_convert_from_color.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_convert_from_color(color value_color = 0.0,
                               output string value_string = "",
                               output float value_float = 0.0,
                               output int value_int = 0,
                               output vector value_vector = vector(0.0, 0.0, 0.0),
                               output point value_point = point(0.0, 0.0, 0.0),
                               output normal value_normal = normal(0.0, 0.0, 0.0))
{
  value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722;
  value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722);
  value_vector = vector(value_color[0], value_color[1], value_color[2]);
  value_point = point(value_color[0], value_color[1], value_color[2]);
  value_normal = normal(value_color[0], value_color[1], value_color[2]);
}