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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_convert_from_color(color value_color = 0.0,
output string value_string = "",
output float value_float = 0.0,
output int value_int = 0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722;
value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722);
value_vector = vector(value_color[0], value_color[1], value_color[2]);
value_point = point(value_color[0], value_color[1], value_color[2]);
value_normal = normal(value_color[0], value_color[1], value_color[2]);
}
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