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node_convert_from_int.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_convert_from_int(int value_int = 0,
                             output string value_string = "",
                             output float value_float = 0.0,
                             output color value_color = 0.0,
                             output vector value_vector = vector(0.0, 0.0, 0.0),
                             output point value_point = point(0.0, 0.0, 0.0),
                             output normal value_normal = normal(0.0, 0.0, 0.0))
{
  float f = (float)value_int;
  value_float = f;
  value_color = color(f, f, f);
  value_vector = vector(f, f, f);
  value_point = point(f, f, f);
  value_normal = normal(f, f, f);
}