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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_convert_from_int(int value_int = 0,
                             output string value_string = "",
                             output float value_float = 0.0,
                             output color value_color = 0.0,
                             output vector value_vector = vector(0.0, 0.0, 0.0),
                             output point value_point = point(0.0, 0.0, 0.0),
                             output normal value_normal = normal(0.0, 0.0, 0.0))
{
  float f = (float)value_int;
  value_float = f;
  value_color = color(f, f, f);
  value_vector = vector(f, f, f);
  value_point = point(f, f, f);
  value_normal = normal(f, f, f);
}