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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_convert_from_normal(normal value_normal = normal(0.0, 0.0, 0.0),
output string value_string = "",
output float value_float = 0.0,
output int value_int = 0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output color value_color = 0.0,
output point value_point = point(0.0, 0.0, 0.0))
{
value_float = (value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0);
value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
value_vector = vector(value_normal[0], value_normal[1], value_normal[2]);
value_color = color(value_normal[0], value_normal[1], value_normal[2]);
value_point = point(value_normal[0], value_normal[1], value_normal[2]);
}
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