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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_convert_from_string(string value_string = "",
output color value_color = color(0.0, 0.0, 0.0),
output float value_float = 0.0,
output int value_int = 0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
}
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