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node_convert_from_vector.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_convert_from_vector(vector value_vector = vector(0.0, 0.0, 0.0),
                                output string value_string = "",
                                output float value_float = 0.0,
                                output int value_int = 0,
                                output color value_color = color(0.0, 0.0, 0.0),
                                output point value_point = point(0.0, 0.0, 0.0),
                                output normal value_normal = normal(0.0, 0.0, 0.0))
{
  value_float = (value_vector[0] + value_vector[1] + value_vector[2]) * (1.0 / 3.0);
  value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
  value_color = color(value_vector[0], value_vector[1], value_vector[2]);
  value_point = point(value_vector[0], value_vector[1], value_vector[2]);
  value_normal = normal(value_vector[0], value_vector[1], value_vector[2]);
}