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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_displacement(string space = "object",
float Height = 0.0,
float Midlevel = 0.5,
float Scale = 1.0,
normal Normal = N,
output vector Displacement = vector(0.0, 0.0, 0.0))
{
Displacement = Normal;
if (space == "object") {
Displacement = transform("object", Displacement);
}
Displacement = normalize(Displacement) * (Height - Midlevel) * Scale;
if (space == "object") {
Displacement = transform("object", "world", Displacement);
}
}
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