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node_hair_info.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_hair_info(output float IsStrand = 0.0,
                      output float Intercept = 0.0,
                      output float Length = 0.0,
                      output float Thickness = 0.0,
                      output normal TangentNormal = N,
                      output float Random = 0)
{
  getattribute("geom:is_curve", IsStrand);
  getattribute("geom:curve_intercept", Intercept);
  getattribute("geom:curve_length", Length);
  getattribute("geom:curve_thickness", Thickness);
  getattribute("geom:curve_tangent_normal", TangentNormal);
  getattribute("geom:curve_random", Random);
}