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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_object_info(output point Location = point(0.0, 0.0, 0.0),
output color Color = color(1.0, 1.0, 1.0),
output float ObjectIndex = 0.0,
output float MaterialIndex = 0.0,
output float Random = 0.0)
{
getattribute("object:location", Location);
getattribute("object:color", Color);
getattribute("object:index", ObjectIndex);
getattribute("material:index", MaterialIndex);
getattribute("object:random", Random);
}
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