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/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdcycles.h"
shader node_point_info(output point Position = point(0.0, 0.0, 0.0),
output float Radius = 0.0,
output float Random = 0.0)
{
getattribute("geom:point_position", Position);
getattribute("geom:point_radius", Radius);
getattribute("geom:point_random", Random);
}
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