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node_texture_coordinate.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_texture_coordinate(
    int is_background = 0,
    int is_volume = 0,
    int from_dupli = 0,
    int use_transform = 0,
    string bump_offset = "center",
    matrix object_itfm = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),

    output point Generated = point(0.0, 0.0, 0.0),
    output point UV = point(0.0, 0.0, 0.0),
    output point Object = point(0.0, 0.0, 0.0),
    output point Camera = point(0.0, 0.0, 0.0),
    output point Window = point(0.0, 0.0, 0.0),
    output normal Normal = normal(0.0, 0.0, 0.0),
    output point Reflection = point(0.0, 0.0, 0.0))
{
  if (is_background) {
    Generated = P;
    UV = point(0.0, 0.0, 0.0);
    Object = P;
    point Pcam = transform("camera", "world", point(0, 0, 0));
    Camera = transform("camera", P + Pcam);
    getattribute("NDC", Window);
    Normal = N;
    Reflection = I;
  }
  else {
    if (from_dupli) {
      getattribute("geom:dupli_generated", Generated);
      getattribute("geom:dupli_uv", UV);
    }
    else if (is_volume) {
      Generated = transform("object", P);

      matrix tfm;
      if (getattribute("geom:generated_transform", tfm))
        Generated = transform(tfm, Generated);

      getattribute("geom:uv", UV);
    }
    else {
      if (!getattribute("geom:generated", Generated)) {
        Generated = transform("object", P);
      }
      getattribute("geom:uv", UV);
    }

    if (use_transform) {
      Object = transform(object_itfm, P);
    }
    else {
      Object = transform("object", P);
    }
    Camera = transform("camera", P);
    Window = transform("NDC", P);
    Normal = transform("world", "object", N);
    Reflection = -reflect(I, N);
  }

  if (bump_offset == "dx") {
    if (!from_dupli) {
      Generated += Dx(Generated);
      UV += Dx(UV);
    }
    Object += Dx(Object);
    Camera += Dx(Camera);
    Window += Dx(Window);
  }
  else if (bump_offset == "dy") {
    if (!from_dupli) {
      Generated += Dy(Generated);
      UV += Dy(UV);
    }
    Object += Dy(Object);
    Camera += Dy(Camera);
    Window += Dy(Window);
  }

  Window[2] = 0.0;
}